Dear Arenanet,
Previously it has been mentioned that players will be able to gear up in different ways according to their own preferred play-style. Players are able to obtain level 80 exotic items from crafting, karma, mystic forge,map exploration or dungeons.
However it turns out that these different methods are largely unbalanced. It is for example much easier to craft exotic items than it is to get them from the dungeons or from karma. On top of that, rare level 80 items cannot be obtained from karma or dungeons. To make things even worse, rare and exotic jewelry can only be reliably obtained from crafting.
Players have complained about the dungeons and how hard it is to gear up using this method. The exotics require a very substantial time investment that is disproportionate compared to crafting these items.
Dungeons could at least reward one rare quality level 80 item upon completing that dungeon. This item could be account bound and not salvageable.
Some players have requested that some kind of generic dungeon reward token could be implemented. This could be a good method to allow the player to choose what items they want as a reward.
A vendor could be added to the game that allows players to purchase rare and exotic lvl 80 armor. These could come in at least two variants: common skins and rare skins. The common armor should be cheaper. Each run should give enough generic reward tokens to allow to player to purchase one rare item. Every 3 runs should allow the player to purchase an exotic lvl 80 armor piece with a common skin. The vendor can also sell consumable for tokens, such as salvage kits, food buffs, potions, and so on.
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