Allowing multiple guilds is hurting......
Ditto. Just don’t understand how they came to this decision. It really makes the smaller guilds also unable to really recruit and get things due to people sometimes representing other guilds, losing that influence. Tough to hold ranks and lose members unless you are one of the bigger guilds.
Guilds are the foundation of MMO’s.
The most fundamental mechanic in MMO’s is being undermined by GW2 own system.
They’re literally killing the single most basic part of their mmo.
In 1 year the dev’s will look back on this as a HUGE mistake. Mark my words.
I guess in all those games I played that didn’t have this ability and had dead lifeless guilds because everyone wants to start their own guild don’t count?
That isn’t causing the problem. It’s just a problem with guilds no matter what.
I think it was their attempt at bridging the gap between guilds and alliances while maintaining their whole super server options.
All in all it was a nice experiment but I agree it does nothing but hurt guilds. Once my guild reaches 100 members I’m going to begin requiring more representation from members or just remove them. The majority of players I meet are loyal to a single guild or only unrep when they are with a small guild, usually just friends, that has a single purpose. That I understand but I don’t understand why others need to be in 4-5 guilds and only rep 1 constantly.
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It would be better if they would allow chat in all guilds as well as rep to more than 1 at a time.
Small family & friend guilds need the rep more than large guilds and by letting the rep go to at least 2 guilds at a time, you would eliminate some of the problem. I’m only in one guild right now because I am the guild leader of a small family & friends guild. If I could see the chat and represent 2 guilds at a time I would join a larger guild and play there when my friends & family aren’t on, which is most of the time.
Hmmm… I like the system the way it is.
Not only do I get to play with a great group of people when they’re online – but I can have a guild bank all to myself. Do some math – the cost of gems to increase your bank tab to a max of 240…
Or the minor cost of buying influence to wait just over a week and get yourself 250 slots from having your own guild vault/trove/deep.
There’s a helluva lot of benefits to being in multiple guilds… and personally I come from games where restrictions (outside leadership of said guilds) didn’t exist. I’m not a hardcore player – you don’t want me in your guild and I don’t belong there.
Casual players enjoy being able to flit between casual guilds because as you say not a lot of people represent all the time. Perhaps instead of being hardcore between certain hours of the day you should look to merge with another guild that’s hardcore at the opposite spectrum of the day. If your guild is constantly active do to dual leadership keeping events running (and such) then perhaps people wouldn’t feel the need to flock between guilds looking for places to be active.
In the end, hardcore guild leaders need to stop only doing things at certain hours – because that drives away players who are active longer than that. The first step to a more active guild is either being more active yourself or finding someone to share the responsabilities… I tried going hardcore once and the fact that all those guilds do happens in a spawn of 4-5 hours straight and nothing the rest of the day bored me away from it.
I’m not going to commit to any one guild because they simply will never be there for me the rest of the time.
I’ve been a staunch supporter that Guild Membership should be account wide and not per character. I’ve seen too many MMOs (Perfect World Entertainment’s MMOs come to mind) that have per character membership and people abuse rival guilds by logging in with a character that is part of the rival guild and then sabotaging them.
So far I haven’t noticed any GvG type events, but the moment those start up you WILL see abuse of the per character membership model.
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior
It’s more to it than the system GW2 has. GW2 suffers from the same problem nearly all mmorpgs suffer from; every tom, dick and harry wants a guild of their own. To top this off, the solo nature of the game itself doesn’t seem to encourage guild play. No guild halls yet, no guild quests, no guild gear, no calendar to plan evens no guild anything. Things that have become standard over the years, GW2 leaves them out at launch. sure save some for later but give SOMETHING for guild members to chew on in the mean time. GW2 is an odd mmorpg where one can basicly do everything himself so another reason must me made to make guilds worth while. and while guild wars has nothing to do with guild vs guild combat, i see that it’s one of the few reasons A-net can make that actually gives guilds a purpose.
99% of guilds are poorly managed, which is why they turn inactive.
The multi-guild system allows us to try out other guilds and find that guild of the 1% that really fits our needs.
Don’t ruin that.
So far I haven’t noticed any GvG type events, but the moment those start up you WILL see abuse of the per character membership model.
They could just make it so when the event starts, players must decide on a guild to sign their loyalties and disable their contact/access with their other guilds for the duration of the event.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
99% of guilds are poorly managed, which is why they turn inactive.
The multi-guild system allows us to try out other guilds and find that guild of the 1% that really fits our needs.
So does simply leaving a guild. There is no reason to have multi-guild systems.
If a large guild won’t allow your family in it…why would you want to be there?
+1
maybe add multiple guild… channels(?) so a single guild can divide itself into a wvw/dungeon/spvp/general channels, i feel like thats what they were trying to achieve with multiple guilds… but it just failed horribly
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The multi-guild system is not bad. The fact that I can’t talk to all of the guilds I belong to at the same time is. That is the only thing that prevents me from actively participating in all of my guilds as regularly as I would like to. As it is, I have to hop from guild to guild to see if anything is going on. I shouldn’t have to do that.
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Did not know you could be in several guilds at the same time.
This changes everything xD
I think it would just be better if they removed the representing thing as it is now so all your guilds benefit when you are online playing and just had a toggle for which TAG to display over your character with no other effects.
I also think you should be able to see guild chat from all your guilds at once.
I think these changes would allow for the benefits of multiple-guilding while also negating some of the bigger disadvantages.
So does simply leaving a guild. There is no reason to have multi-guild systems.
If a large guild won’t allow your family in it…why would you want to be there?
Leaving a guild gives little room to change your mind.
Many players have friends in different guilds, and there being a multi-guild system lets them keep in touch without having to resort whisper chat.
That goes double for large guilds who your family don’t want to join.
Your logic deals with black-and-white absolutes, which only serves to hurt and alienate thousands of casual players who don’t have the time to spend making decisive choices for a game like you do.
If the multi-guild system weren’t in place, the average guild would be significantly smaller because everyone’s stretched out in smaller guilds.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
I don’t like the multi guilds; myself. I’d rather they went with one-character to a guild and added a proper player controlled chat channel system.
Some of the people here argue that without multiple guilds system that they can’t join any other guilds.
Make a new character like every other mmo ever.
The reality is, guilds will continue on in this game with weak vent’s and weak guild chats.
Argue all you like, it won’t change the reality that GW2’s guilds are in a constant state of attrition and death.
Strong guilds are what make any mmo viable in the long term.
Imagine we don’t have the current system. Those people in your guild who never rep would simply not be in your guild. What’s the difference unless you are bumping up against a cap? You can’t talk to them in /g in either case.
Also, my guild is awesome. It’s not the game’s fault if yours sucks.
This system has good and bad…
What it needs is the ability to see all your guild chats so you know what is going on. However I think the guild you Rep should get the Influence, If all the guilds you were in got influence then Rep would just be saying “this is my favorite out of all 200,000 guilds I’m in.” I like the system simply for the reason that I like covering all aspects of the game but…of course…guilds that do EVERYTHING right is nearly impossible to find, so You have the guild you rep for WvW, another your Rep for some PvE, Another your Rep for RP and so on…I never liked designating this character as my PvP ONLY character and thus he must remain in a PvP guild…
This system has flaws galore… and it could be fixed…I wish I knew how exactly…but it has potential for sure…
Imagine we don’t have the current system. Those people in your guild who never rep would simply not be in your guild. What’s the difference unless you are bumping up against a cap? You can’t talk to them in /g in either case.
Also, my guild is awesome. It’s not the game’s fault if yours sucks.
Not the game systems fault? Like the banking systems in place aren’t to blame for incentivizing rampant greed? Like the fast food system isn’t to blame for obesity? Like the farming subsidy system isn’t to blame for grain fed cows? Like the cigarette taxing systems isn’t responsible for lower rates of smoking? Like the Greek financial crisis isn’t being blamed on bad economic policies?
Yeah, sure.
Next time I’m listening to Freakonomics and a economist is explaining systems and how they affect human behavior I’ll remember your words of wisdom.
(edited by Godmoney.2048)
Some of the people here argue that without multiple guilds system that they can’t join any other guilds.
No one’s argued that. Personally, I’ve argued that the multi-guild system makes it EASIER to join guilds.
The reality is, guilds will continue on in this game with weak vent’s and weak guild chats.
Argue all you like, it won’t change the reality that GW2’s guilds are in a constant state of attrition and death.
Strong guilds are what make any mmo viable in the long term.
There are already a load of guilds that contradict what you’re saying. This ain’t an arguing – It’s educating.
You’re ranting on and on about how guilds in the game are weak. What you don’t realize is that guilds are in fact well on their way to being established, and that it’s just your preferred guilds that are dying.
GW2 is still young. It’s not going to immediately have the kinds of guilds that players see in games like WoW or Everquest.
Tons of guilds sprouted out of the bandwagon of players who joined at launch. As the hype dies down, loads of guilds will naturally die off from people jumping off the wagon.
The guilds that are left are thriving and GW2 is growing steadily as newer players join the game.
The reality is, you lack perspective
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Imagine we don’t have the current system. Those people in your guild who never rep would simply not be in your guild. What’s the difference unless you are bumping up against a cap? You can’t talk to them in /g in either case.
Also, my guild is awesome. It’s not the game’s fault if yours sucks.
Not the game systems fault? Like the banking systems in place aren’t to blame for incentivizing rampant greed? Like the fast food system isn’t to blame for obesity? Like the farming subsidy system isn’t to blame for grain fed cows? Like the cigarette taxing systems isn’t responsible for lower rates of smoking? Like the Greek financial crisis isn’t being blamed on bad economic policies?
Yeah, sure.
Next time I’m listening to Freakonomics and a economist is explaining systems and how they affect human behavior I’ll remember your words of wisdom.
Sorry, monkeyboy. No one forces anyone to eat fast food. And corporate greed and government stupidity ruined farming for honest farmers.
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I used to complain about this all the time when GW2 was released. They will never fix this problem because they don’t see it as an actual issue.
So does simply leaving a guild. There is no reason to have multi-guild systems.
If a large guild won’t allow your family in it…why would you want to be there?Leaving a guild gives little room to change your mind.
Many players have friends in different guilds, and there being a multi-guild system lets them keep in touch without having to resort whisper chat.
That goes double for large guilds who your family don’t want to join.Your logic deals with black-and-white absolutes, which only serves to hurt and alienate thousands of casual players who don’t have the time to spend making decisive choices for a game like you do.
If the multi-guild system weren’t in place, the average guild would be significantly smaller because everyone’s stretched out in smaller guilds.
I am a casual player. If a guild doesn’t do everything I have an interest in…I move on.
Whispering is not a huge hardship.
Why join a hardcore guild focused on only a single aspect if you prefer to do all things?
Why join a clique guild when you can find guilds that are laid back and relaxed, opened for all?
Multi-guild destroys guild loyalty.
No, you are wrong Runiir. Single guild chat destroys it. There are people who want to RP and PvP and PvE. Finding a single guild that does all of that well is nigh impossible. Finding a single guild that does a single thing well is easy.
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No, you are wrong Runiir. Single guild chat destroys it. There are people who want to RP and PvP and PvE. Finding a single guild that does all of that well is nigh impossible. Finding a single guild that does a single thing well is easy.
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If you cannot find it, you make it.
You would be the wrong one in this instance. Just look at every other MMO out there for that answer.
Or you do what people tend to do. You join a PvE/P guild and then RP with friends. RPers don’t need a guild tag. We’ve been getting along fine with RPing across guilds for years.
Finding a PvE guild that sPvPs like champs is easy. WvW you ask? Just go in with your sPvP crew and wreck shop, it is not that hard to tear apart people that outnumber you if you know how to prevent rezzing.
Even the incredibly “healthy” guilds in GW2 are not healthy by any standard of the MMO genre. If you log in and see a single person not repping your guild, you are seeing the problem of a multi guild system. I’ve seen guilds with a hundreds and you only see 40-50 repping and half that online and not repping.
Get rid of multi-guild system and allow player created chat channels and it solves everything.
RPers will connect through RP chat channels.
WvW and PvErs will congregate into their respective guilds and sPvP will go on as it always has…more or less ignoring the entire problem as teams constantly ignore guild issues and team up anyway.
Multi-guild destroys guild loyalty. You see people bouncing between tags the moment things don’t go their way.
Most of the current guild problems will go away if they stop allowing multi-guilds, and allow us to mak our own chat channels. It really is THAT simple.
If you log in and see a single person not repping your guild, you are seeing the problem of a multi guild system.
I don’t see this as a problem. If you do you can always start your own guild and require 100% rep time to stay in.
Sorry, Runiir, you are wrong yet again. I am in several RP guilds. Each one has a different focus, a different back story, a different guild website, and different guild events. None of that can be replaced by custom chat channels. A guild and a gtag gives you a sense of belonging. A chat channel alone is only a part of it.
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I fail to see how having multiple guilds would hurt. In GW1, I remember finding a good PvP guild was a real pain. If I had a decent, I didn’t want to leave it in the search for a better. And if I did, sometimes the “better” had just “better propaganda” and I ended up asking if the guild I just backstabbed still needed me. (They usually did.)
Now, as a guild member, I can join multiple guilds at the same time. If there is a really lousy one, I can drop it safely.
Then again, as a guild leader, it is easier to recruit as people can join more guilds. And people are not quite that eager to leave when the guild is doing a slight period of inactivity. They’ll just represent someone else.
The current multi-guild system just needs multiple chat channels for guilds. I don’t want to swap between rep all the time just to find which guild has chatter at the moment.
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Robin, that sounds awesome that you do all that for your guild’s.
I know this is “Guild Wars” but, Guilding right now seems like High School all over again. Most people seemed to be joining just because they want stuff. That’s why there’s no loyalty. As soon as someone appears to have more stuff, people bolt. Kinda’ sad really. Until there’s meaning and virtues behind the guild, there won’t be much loyalty.
I don’t join a guild for stuff. In fact, since I mostly RP, I don’t even care about the stuff. I join a guild for the people, which should be the primary reason anyone joins a guild.
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Maybe something like a cooldown? It would suck in some instances but it might work. Or maybe a max of two guilds? Idk. I personally don’t guild hope.
What is your guild giving back to the people in it? Maybe the problem isn’t multiple guilds, but the lack of a reason to be in your guild.
Not everyone just wants to be social, some people like organized PvP groups, some people like organized dungeon groups. What this system does is let you have a social guild, a PvP guild, and a dungeon guild…. Unless your guild that you’re running is going to encompass every single aspect of the game at a top quality of skill, multiple guilds does nothing but help the community.
With multiple guilds, for every member in your guild who’s MIA 90% of the time, there should be someone from another guild guild that’s doing that to theirs, but being in yours all that time. The problem isn’t game design, the problem is your guild’s lack of a reason to represent it.
^This
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