I’d like to see temporary, as in an hour or two, alliances be implemented that would allow only the two losing sides in a WvWvW battle, to ally themselves by force, as in turning each other’s respective server ‘friendly’, so they’d have no choice but to gang up on the current leader of a WvW fight. More often than not in these fights I see one dominant server get off easy because the other two servers are too afraid to attack because then they would then get double teamed. I thought the purpose of having 3 servers instead of 2 was so that no one server could dominate. Human nature being what it is though, all it takes is a small lead, and most servers seem to either attack the other losing realm, or are busy retaking their territory.
Forcing the two losing servers to go friendly would be just one way to make them attack the alpha dog. There could be others. The way the system is working now though, you have a scorpion/turtle fable repeating nightly. Cripple the other trailing server in order to gain short term point boosts, while giving the Leader long-term advantage.
I suggest a time limit so that the battle doesn’t devolve into WvW. You’d have to implement a cooldown as well, say the same or double the amount of time of the alliance to prevent the same WvW scenario. And it would have to be approved only by a majority vote of both server’s participants, though triggering it could be done in a variety of ways. Maybe just by commanders, maybe a certain portion of the map would have to be in the leader’s hands, maybe by certain point differential thresholds.
From personal experiences on Stormbluff Isle, which has been to either extreme these past few months, its neither fun to own the entire map nor to own nothing on the map.