(edited by Elementalist Owner.7802)
Alt + F4 = Automatic Victory?
I see what you mean, but don’t think your suggestion should be implemented. For players who are in WvWvW to play that game, something like what you suggest might make sense. I know a lot of folks really can’t stand any form of PvP and are only in WvWvW to get map completion. Some say WvWvW isn’t PvP, but I’d argue who are your enemies? They are other Players, thus it is PvP. Map completion as it currently stands forces you to PvP to complete a PvE goal. Players who are just trying to capture a POI and really don’t care to be fighting you anyway are better off logging out rather than getting defeated for a fight they don’t want in a game mode they would prefer to avoid.
Anyway back on topic, you wouldn’t want folks to remain in-game and die if they had a network disconnect. And if they made it so logging out kept you in-game but a disconnect didn’t, then people would try to exploit it by intentionally dropping the network connection.
Probably best to just leave things as-is. If they drop out of the game it might make you lose a kill, but it is still one less opponent facing you which is a good thing in WvWvW.
In Eve online when you go logoffski your ship floats there for a good 15 minutes before it warps away and that is only assuming said ship is IN combat. If it’s out of combat it disappears right away. The same thing can be added here. There won’t be a need for a uber long wait before the character leaves. I think 2-5 minutes would be more than enough time to kill off someone.
If the other quits, it doesn’t mean you won. What you’re asking is a true automatic victory since you’ll be able to get your reward without any effort.
For a system to be fair the, lets call it cheater, should be punished, but the other really shouldn’t be awarded for doing nothing…
If the other quits, it doesn’t mean you won. What you’re asking is a true automatic victory since you’ll be able to get your reward without any effort.
For a system to be fair the, lets call it cheater, should be punished, but the other really shouldn’t be awarded for doing nothing…
actually, cheater does get punished for both the attempt to cheat the victor of his win and for trying to skate on the cost of repairs, they really do deserve it. I’ve seen similar situations in other games where a full d/c (intentional) in mini games or other structured types of pvp resulted in draws for both teams.. thus not a loss for the cheaters, and double the loss (cheated of goodies for winning AND screwed out of the time it took to get to the d/c point) for the other team.
As for those pve explorers in wvw, I’m still miffed at that being a part of the process, but I can live with it because the repairs issue is easy to fix: do your wvw exploration either when your server is top dog in the area, or do it buck naked and carry weapons and skills for evasion… and if you are truly weird and paranoid about having your pixel representative of your true self appear naked, roll a lowbie and buy a set of level 5 armor (cheap to buy, cheap to repair, and its typically some of the most unflattering gear in the whole game) and have at
Disconnect in battle = TRASH GAME
So wait; when my client crashes my character clearly stays in-world because I wake up dead; but if I hit Alt-F4 I get pulled out instantaneuously?
That sucks.