Alter Objectives/Rewards for New xPvP Dailies

Alter Objectives/Rewards for New xPvP Dailies

in Suggestions

Posted by: TactualRain.7109

TactualRain.7109

I can’t take credit for this, it’s here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/You-turned-PvP-dailys-into-a-chore/first

The new daily system has significantly altered the enjoyment/time investment/grind/reward level ratios of the PvP game (…for me). I’d recommend reconsidering how rewards are factored, and/or the time requirement needed to complete a daily.

Previously Daily PvP was shorter than Daily PvE (…all things being equal), but the rewards were also lower. Now the time investment is similar, but the rewards for PvP have remained constant.

Further, there’s a disparity of rewards to investment based on Tournament wins vs. structured wins (T gets a chest, structured gets a “gg” in map chat). You need 2 Tournament wins OR 4 map rotations (probably about the same time investment) for a Daily.

My recommendation would be to find some way of balancing these rewards so that new players do not find the system daunting to achieve within, and established players still have stretch goals. I think that some combination of lower daily requirements and higher (…relatively; the current metrics may be fine – the take-home is the current daily requirements are not) monthly requirements might meet this goal, allowing both levels of play to continue within the game.

In this way, new players get a cookie for doing a daily, and get acclimated to the practice of structured/tournament PvP. Advanced players get a reward for being awesome and doing it regularly throughout the month.

Alter Objectives/Rewards for New xPvP Dailies

in Suggestions

Posted by: TactualRain.7109

TactualRain.7109

…and as a related suggestion, have some way of queuing for tournament play where PUGs match PUGs and premades match premades. This might be another mechanism to solve the problem.