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Since this seems to be plastered all over the forum like Burger King plasters mayo over my sandwiches by the pound near me, I figured maybe we could gather some ideas on what would be good alternatives for RNG. Specifically on what Arenanet could do to make rewards rare, yet attainable and unique.
In another thread I talked about redoing Living Story events in a recurring setting, allowing players to get missed achievements and rare gear once again.
https://forum-en.gw2archive.eu/forum/game/gw2/Repeating-content-Replaying-living-stories/first#post2039227
Repeating content that is limited time allows a second chance at obtaining items that were introduced with the RNG factor: Boxes, BL Chests, Dungeon Chests.
As for the South Sun chests, the fact that they drop AND can be purchased is a step in the right direction imo. We started with BL chests requiring keys from Gems or Gold>Gems. We then had some chests drop rare items, super rare to some, and there was no other way of obtaining those except for the fact they were made tradeable. Again, sort of a good step in the right direction. Then of course as already mentioned the new things that are available by chance from drops etc.
So as you can see from various threads:
People hate items/skins only obtainable through RNG via gems/gold.
People hate items/skins only obtainable through RNG via chest/loot.
People hate items/skins that EVERYONE has.
People hate items/skins that are only attainable by very few means.
So hopefully Arenanet can see that the answer to making money for the company, and keeping customers happy is a mix and combination of the things listed.
Boxes: Allow them to drop and simply open, with a RNG chance. Also allow them to be purchased via gem store directly at a steep price.
Dungeon Chests: Allow them to continue to be RNG chance in dungeons, continue to allow them to be sold on TP. Also, allow them to be purchased directly from Gem Store for a steep price.
BLTC Chests: Allow special limited skins to remain in chests for longer periods, allow them to be obtainable through other means like finishing the current arc, but just 1 per account.
Additionally, try to add rare/unique skins as alternatives to the three mentioned above. Instead of releasing just 1 skin and tossing it in 1 obtainable aspect of GW2, make a few so people have choices and options on whether to spend gems, finish achievements, or try their luck at RNG dungeons/chests. Having say 3 skins available whether it be back+armor+weapon or any combination, allows players to at least walk away with SOMETHING. I think a combination of all these ideas, or even some is a good step in the right direction. Most of us understand Arenanet needs money to take over and become their own awesome company create new content for us to enjoy and have fun with. So hopefully we can come to some sort of compromise so that everyone is happy, or at least fairly happy.
I’d like to hear others thoughts on this, I don’t mind any criticism on my ideas so long as you back it up with constructive feedback and suggestions of your own. Lets see what we can come up with.
First of all, don’t bother, no one from the top will answer… sad but true. Second thing, what you wrote, in greater part still functions as RNG which will never be good.
I say put all the new skins on Gem store, or at least in achievements, like the back piece. One token, maximum two just so people with mains and offhands can get what they want.
If people hates so much when everyone has that same item, then make it harder to obtain, but by crafting maybe, not by a stupid luck ? Something like Legendary.
Just when we saw really cool skins, after F&F on the Gem store (Braham/Rox) Anet throws another skins to the boxes and puts 0,0xxx % chanes to obtain them. Lovely.
At last, if you want to make money and dont lost on that event PUT THEM ON GEM STORE FOR 5000000 GEMS AND I’LL TAKE IT ANYWAY ; O darn you Anet : (
I’m out of options for now.
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