Alternatives to WvW Map and Badges of Honor
I agree with this. I do not think WvW should be part of world complete and I do not think WvW should be needed to forge a legendary. And this is coming from someone who enjoys playing WvW. Not only is it unfair on players who do not enjoy WvW, but it also negatively effects WvW for those that do. All the while there are PoI’s, Vista, Skill Points and Badges of Honor for PvE players to get, there will be less slots available for dedicated WvW players. Stop encouraging PvE players to play WvW and leave those slots available for people who actually want to be there and want to make a difference.
I disagree on badges. If you want the legendary you should participate in all the content (hell, I’d even like to see some spvp required to get it).
As for map completion I kinda agree, that could be taken out.
Vayra – Elementalist
Forkrul Assail – Mesmer
i agree with removing wvw from map completion (maybe reward a set amount of badges for completing wvw exploration?)
legendaries indicate a player has done everything… so it seems fitting that badges remain in the recipes (though something should be done about the kill:badge ratio… i got <40 badges from hundreds of kills since headstart, within a week -running the EBJP with my 4 lvl 80s (the amount of badges scale with level)- im up to 350… and quite a few golem blueprints; which im happy about)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
I kind of agree that all sorts of effort should be made to gain a legendary, but PvP and WvW (which are both limited by the number of players that can participate at any given time) should only really be played by people who want to play that content. If you have a few thousand people (a conservative figure) in PvE trying to get legendarys, but you can only fit 500 per map in WvW, how many of those slots do you think will be taken up by players who have no interest in whether your world wins or loses at WvW?
I just feel that people should be free to play whichever aspect of the game they choose, and get the items they want, without having to step into areas they don’t like, taking up slots from people that do like them. But then I have always had an issue with the carrot on a stick approach to game development. If I want to play WvW I’ll play it because I enjoy it, not because I can get a flashy looking sword. My ideal game would be one that rewards you with a standard currency, which can be aquired and spent in all areas of the game. It’s like the whole ‘You must do fractals to get your monthly achievement’ thing. Why must I? What if I hate fractals? They say we can play the game our way, then design the game to encourage us to play it their way.
Don’t get me wrong, I love this game, it is by far the best MMO on the market at the moment, I just don’t agree some of their design decisions.
it’s really not that bad,if your having trouble just swap to a different server for alittle bit that control the bits you need
How about we add badges of honor as rewards for sPvP? A player would still have to PvP and sPvP is a lot more manageable and fun for players that don’t enjoy WvW and all of its issues but don’t mind PvP and would have the added benefit of making sPvP actually worth while. Interest seems to be waning in sPvP if I am reading the sPvP forum posts correctly…
Responding to Vayra, no I disagree with you there. If you are saying a legenardary is requiring the player to do everything, then why did I have to instruct someone who has a Bifrost through Ascalon Catacomb? Trust me it was weird for me too instructing someone who has a legendary and didn’t know squawk about AC. The thing is WvW is a limited club, so why is Anet making people would rather do something else jump in there and do nothing but jump the puzzle and get out. That’s not really doing anything to WvW. Getting legendary doesn’t mean a person have done everything considering many of the forged ones are made by people who had guild/friends feed them materials or someone who played the market. Getting legendary is about effort and for many which will take a long time to acquire. PvP as it stands is its own entity so making it require for forging a legendary makes no sense. The main issue here as Rin pointed out is that making players get WvW maps completion and badges will not really make some players play WvW. I have already cleared all the maps in WvW during a week where SoR had all the maps. Took me two hours that could’ve been doing something else. It was not something I enjoy. I run nightly runs of SoR borderland using all the alts I have which takes about 30-45 minutes, which is again time I could use to do something else. I’m not playing WvW as intended which is the whole point of making it a requirement to forging a legendary. I have seen guilds just porting their members through the puzzle then all exiting. This again, is taking up slots making people who actually wants to play WvW wait. The main issue here is that Anet taunt the game as three different components and players should be able to enjoy the content they want. Considering forging a legendary weapon is as PvE as it can get, why are we required to do WvW for those who don’t enjoy it. Thank you Rin for seeing this as an issue. I total agreed with you there on some of Anet design decisions, considering how great some of its design choices are and then there are just some that begs “Why is it here?”, which I could have a whole blog about.
Responding to Vayra, no I disagree with you there. If you are saying a legenardary is requiring the player to do everything, then why did I have to instruct someone who has a Bifrost through Ascalon Catacomb? Trust me it was weird for me too instructing someone who has a legendary and didn’t know squawk about AC. The thing is WvW is a limited club, so why is Anet making people would rather do something else jump in there and do nothing but jump the puzzle and get out. That’s not really doing anything to WvW. Getting legendary doesn’t mean a person have done everything considering many of the forged ones are made by people who had guild/friends feed them materials or someone who played the market. Getting legendary is about effort and for many which will take a long time to acquire. PvP as it stands is its own entity so making it require for forging a legendary makes no sense. The main issue here as Rin pointed out is that making players get WvW maps completion and badges will not really make some players play WvW. I have already cleared all the maps in WvW during a week where SoR had all the maps. Took me two hours that could’ve been doing something else. It was not something I enjoy. I run nightly runs of SoR borderland using all the alts I have which takes about 30-45 minutes, which is again time I could use to do something else. I’m not playing WvW as intended which is the whole point of making it a requirement to forging a legendary. I have seen guilds just porting their members through the puzzle then all exiting. This again, is taking up slots making people who actually wants to play WvW wait. The main issue here is that Anet taunt the game as three different components and players should be able to enjoy the content they want. Considering forging a legendary weapon is as PvE as it can get, why are we required to do WvW for those who don’t enjoy it. Thank you Rin for seeing this as an issue. I total agreed with you there on some of Anet design decisions, considering how great some of its design choices are and then there are just some that begs “Why is it here?”, which I could have a whole blog about.
http://wiki.guildwars2.com/wiki/The_Bifrost
the bifrost requires gift ofzhaitan, not ascalon, its entirely plausible that theyd never done AC before; but they mustve done arah exp several times (showing dungeon experience)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
Exactly my point, I know Bifrost require Arah tokens. But here is content that that person never did and still got a legendary. Saying that legendary require people do a lot of content is bull because here AC was clearly optional. Getting a legendary shows nothing but having to put in the effort. My point is that WvW is a different way of playing from PvE so why is required to make a legendary considering forging legendary is about as PvE as it can get. Why not making clearing all dungeons the alternative to something that some people may not enjoy doing.
I agree wholeheartedly with the OP. I would have map completion (pretty much soloed) except for WvW. I’m not interested in legendary weapons and know that I won’t get them because I don’t do PvP or WvW. But I do enjoy PvE and dungeons, play GW2 almost every day, and regularly buy gems. In other words, I think Anet would like to keep my business.
It just seems incredibly unfair that I finished the whole PvE map and will be stuck at almost complete because my server isn’t so great at WvW (and I don’t blame them for not liking it). People who did the WvW map when the game first came out and servers weren’t balanced, or jumped around on servers before the 7 day cooldown requirement are the lucky ones.
I also don’t care if I’m called a wimp or not “hardcore” enough. I spend my limited time doing things I enjoy. I would be glad to jump some more hurdles to get map completion if it didn’t involve WvW or PvP.