Alternatives to WvW Map and Badges of Honor

Alternatives to WvW Map and Badges of Honor

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Posted by: HmKid.1428

HmKid.1428

Needs an alternative to WvW Map Completion and Badges of Honor when forging legendaries. The reason why this was included as a part of forging a legendary is to make people play WvW. But there are some of us who don’t WvW and would like an alternative way to getting these or similiar items. WvW map completion makes no world map completion sense considering lore-wise, WvW maps are in the mist (an alternate dimension) so why is this required for map completion? Badges of Honor are obtain through killing invaders or jumping puzzle in WvW. I don’t know the percentage of how many people have gotten them through killing or jumping when needed to forge legendaries but with the amount of people I seen running low level alts to get badges from jumping puzzle would suggests that most PvE based players would prefer the later. Dontain has specifically stated that he got the majority of his badges through jumping. Link: [url]http://www.youtube.com/watch?v=o4e8vSZ4jZc[url] The game was taunt as three separate components and so I was disheartened when WvW was required for map completion and legendaries. Most of the forged legendaries are created in two ways: a person who has a guild backing him/her feeding materials and money or someone who played the Trading Post enough to get the necessary mats while finishing up the needed questing involve. But for us regular folks who are working towards making a legendary on our own merits, little by little, requiring us to do WvW when we would rather do something else we enjoy sucks. People who enjoys WvW will do it regardless, and people who don’t want to do it will do the minimal and get out of it so why is this a needed obstacle for PvE players? An alternative could be 250 tokens from four separate dungeons to make a specify weapon gift of battle, collect certain items from world events, etc. Considering many of the content such as jumping puzzle (some of the best things about this game are the puzzles) are left ignored as optional why not make those an alternative. All I’m suggesting is there are players are who are just not into WvW and having an alternative route would allow those players to enjoy the game (fun right???).

Alternatives to WvW Map and Badges of Honor

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Posted by: Rin.1046

Rin.1046

I agree with this. I do not think WvW should be part of world complete and I do not think WvW should be needed to forge a legendary. And this is coming from someone who enjoys playing WvW. Not only is it unfair on players who do not enjoy WvW, but it also negatively effects WvW for those that do. All the while there are PoI’s, Vista, Skill Points and Badges of Honor for PvE players to get, there will be less slots available for dedicated WvW players. Stop encouraging PvE players to play WvW and leave those slots available for people who actually want to be there and want to make a difference.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Alternatives to WvW Map and Badges of Honor

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Posted by: Vayra.3290

Vayra.3290

I disagree on badges. If you want the legendary you should participate in all the content (hell, I’d even like to see some spvp required to get it).

As for map completion I kinda agree, that could be taken out.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Alternatives to WvW Map and Badges of Honor

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i agree with removing wvw from map completion (maybe reward a set amount of badges for completing wvw exploration?)

legendaries indicate a player has done everything… so it seems fitting that badges remain in the recipes (though something should be done about the kill:badge ratio… i got <40 badges from hundreds of kills since headstart, within a week -running the EBJP with my 4 lvl 80s (the amount of badges scale with level)- im up to 350… and quite a few golem blueprints; which im happy about)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Alternatives to WvW Map and Badges of Honor

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Posted by: Rin.1046

Rin.1046

I kind of agree that all sorts of effort should be made to gain a legendary, but PvP and WvW (which are both limited by the number of players that can participate at any given time) should only really be played by people who want to play that content. If you have a few thousand people (a conservative figure) in PvE trying to get legendarys, but you can only fit 500 per map in WvW, how many of those slots do you think will be taken up by players who have no interest in whether your world wins or loses at WvW?

I just feel that people should be free to play whichever aspect of the game they choose, and get the items they want, without having to step into areas they don’t like, taking up slots from people that do like them. But then I have always had an issue with the carrot on a stick approach to game development. If I want to play WvW I’ll play it because I enjoy it, not because I can get a flashy looking sword. My ideal game would be one that rewards you with a standard currency, which can be aquired and spent in all areas of the game. It’s like the whole ‘You must do fractals to get your monthly achievement’ thing. Why must I? What if I hate fractals? They say we can play the game our way, then design the game to encourage us to play it their way.

Don’t get me wrong, I love this game, it is by far the best MMO on the market at the moment, I just don’t agree some of their design decisions.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Alternatives to WvW Map and Badges of Honor

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Posted by: Gelltor.3015

Gelltor.3015

it’s really not that bad,if your having trouble just swap to a different server for alittle bit that control the bits you need

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Posted by: Alent.4780

Alent.4780

How about we add badges of honor as rewards for sPvP? A player would still have to PvP and sPvP is a lot more manageable and fun for players that don’t enjoy WvW and all of its issues but don’t mind PvP and would have the added benefit of making sPvP actually worth while. Interest seems to be waning in sPvP if I am reading the sPvP forum posts correctly…

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Posted by: HmKid.1428

HmKid.1428

Responding to Vayra, no I disagree with you there. If you are saying a legenardary is requiring the player to do everything, then why did I have to instruct someone who has a Bifrost through Ascalon Catacomb? Trust me it was weird for me too instructing someone who has a legendary and didn’t know squawk about AC. The thing is WvW is a limited club, so why is Anet making people would rather do something else jump in there and do nothing but jump the puzzle and get out. That’s not really doing anything to WvW. Getting legendary doesn’t mean a person have done everything considering many of the forged ones are made by people who had guild/friends feed them materials or someone who played the market. Getting legendary is about effort and for many which will take a long time to acquire. PvP as it stands is its own entity so making it require for forging a legendary makes no sense. The main issue here as Rin pointed out is that making players get WvW maps completion and badges will not really make some players play WvW. I have already cleared all the maps in WvW during a week where SoR had all the maps. Took me two hours that could’ve been doing something else. It was not something I enjoy. I run nightly runs of SoR borderland using all the alts I have which takes about 30-45 minutes, which is again time I could use to do something else. I’m not playing WvW as intended which is the whole point of making it a requirement to forging a legendary. I have seen guilds just porting their members through the puzzle then all exiting. This again, is taking up slots making people who actually wants to play WvW wait. The main issue here is that Anet taunt the game as three different components and players should be able to enjoy the content they want. Considering forging a legendary weapon is as PvE as it can get, why are we required to do WvW for those who don’t enjoy it. Thank you Rin for seeing this as an issue. I total agreed with you there on some of Anet design decisions, considering how great some of its design choices are and then there are just some that begs “Why is it here?”, which I could have a whole blog about.

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Responding to Vayra, no I disagree with you there. If you are saying a legenardary is requiring the player to do everything, then why did I have to instruct someone who has a Bifrost through Ascalon Catacomb? Trust me it was weird for me too instructing someone who has a legendary and didn’t know squawk about AC. The thing is WvW is a limited club, so why is Anet making people would rather do something else jump in there and do nothing but jump the puzzle and get out. That’s not really doing anything to WvW. Getting legendary doesn’t mean a person have done everything considering many of the forged ones are made by people who had guild/friends feed them materials or someone who played the market. Getting legendary is about effort and for many which will take a long time to acquire. PvP as it stands is its own entity so making it require for forging a legendary makes no sense. The main issue here as Rin pointed out is that making players get WvW maps completion and badges will not really make some players play WvW. I have already cleared all the maps in WvW during a week where SoR had all the maps. Took me two hours that could’ve been doing something else. It was not something I enjoy. I run nightly runs of SoR borderland using all the alts I have which takes about 30-45 minutes, which is again time I could use to do something else. I’m not playing WvW as intended which is the whole point of making it a requirement to forging a legendary. I have seen guilds just porting their members through the puzzle then all exiting. This again, is taking up slots making people who actually wants to play WvW wait. The main issue here is that Anet taunt the game as three different components and players should be able to enjoy the content they want. Considering forging a legendary weapon is as PvE as it can get, why are we required to do WvW for those who don’t enjoy it. Thank you Rin for seeing this as an issue. I total agreed with you there on some of Anet design decisions, considering how great some of its design choices are and then there are just some that begs “Why is it here?”, which I could have a whole blog about.

http://wiki.guildwars2.com/wiki/The_Bifrost

the bifrost requires gift ofzhaitan, not ascalon, its entirely plausible that theyd never done AC before; but they mustve done arah exp several times (showing dungeon experience)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Alternatives to WvW Map and Badges of Honor

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Posted by: HmKid.1428

HmKid.1428

Exactly my point, I know Bifrost require Arah tokens. But here is content that that person never did and still got a legendary. Saying that legendary require people do a lot of content is bull because here AC was clearly optional. Getting a legendary shows nothing but having to put in the effort. My point is that WvW is a different way of playing from PvE so why is required to make a legendary considering forging legendary is about as PvE as it can get. Why not making clearing all dungeons the alternative to something that some people may not enjoy doing.

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Posted by: Sphecida.6231

Sphecida.6231

I agree wholeheartedly with the OP. I would have map completion (pretty much soloed) except for WvW. I’m not interested in legendary weapons and know that I won’t get them because I don’t do PvP or WvW. But I do enjoy PvE and dungeons, play GW2 almost every day, and regularly buy gems. In other words, I think Anet would like to keep my business.

It just seems incredibly unfair that I finished the whole PvE map and will be stuck at almost complete because my server isn’t so great at WvW (and I don’t blame them for not liking it). People who did the WvW map when the game first came out and servers weren’t balanced, or jumped around on servers before the 7 day cooldown requirement are the lucky ones.

I also don’t care if I’m called a wimp or not “hardcore” enough. I spend my limited time doing things I enjoy. I would be glad to jump some more hurdles to get map completion if it didn’t involve WvW or PvP.