(edited by ZenonSeth.5739)
An "Evade Next Attack" buff (non-boon)
This sounds like something that should even be on dodge-rolling itself, due to poor enemy telegraphs, and homing projectiles. +1
What kind of evasion are we talking about? A dodge roll? Than it’s not ok if you are fighting on a ramp above a lava field.
I think the Thief already benefits from 3 dodge rolls (given the right trait selection).
What kind of evasion are we talking about? A dodge roll? Than it’s not ok if you are fighting on a ramp above a lava field.
I think the Thief already benefits from 3 dodge rolls (given the right trait selection).
No, I don’t mean that the boon would cause anyone to automatically roll (i.e. physically move).
I simply mean that while this boon is on, the next attack that would hit, is instead shown as ‘Evaded’ and the boon ends.
The thief can almost do three consecutive dodge rolls, and to be honest I have little trouble with dodge rolls. What I have an issue with is the incredibly short ‘evade’ durations on some skills.
I don’t suggest that this boon replace regular dodging (sorry RebelYell, I am disagreeing with you there).
I suggest that this boon be given on certain skills that currently have incredibly short evasion times.
My reasoning is this:
- Evasion allows you to ignore all hits in its duration. However on these skills with incredibly short duration (the under 1/2 second ones) more often than not end up being very hard to time and evade nothing
- This boon would make it so these skills would then allow 1 and only 1 attack to be ‘evaded’, without needing to execute the skill within half a second’s accuracy.
The obvious tradeoff here is that the boon would make evading an attack easier, but would not allow evading multiple attacks (which is currently unlikely with the skills that give under 1/2 second evasion)
it should be a passive effect for vigor. like 25% evade chance.
it should be a passive effect for vigor. like 25% evade chance.
Absolutely not. Passive hit/miss chance is one of the single worst game mechanics possible and I will have none of it in my Guild Wars 2.
I don’t see why you couldn’t just give Aegis. Do you seriously believe it’ll be more “OP” than the new boon you proposed considering the fact that :
- 1/2s of Aegis when you use some skills that take longer than 1/2s to execute cannot really be used to chain them anyway.
- even if you managed to get the boon to stack with itself, initiative shortage would break the chain VERY quickly.
- it would stack with Aegis itself as given to us by other classes.
Lastly, how is giving the Thief a 1/2s Evade boon instead of the 1/4s of evade built into some skills any different than just increasing the evade duration of the skill to 1/2s in the first place?
I don’t see why you couldn’t just give Aegis. Do you seriously believe it’ll be more “OP” than the new boon you proposed considering the fact that :
- 1/2s of Aegis when you use some skills that take longer than 1/2s to execute cannot really be used to chain them anyway.
- even if you managed to get the boon to stack with itself, initiative shortage would break the chain VERY quickly.
- it would stack with Aegis itself as given to us by other classes.Lastly, how is giving the Thief a 1/2s Evade boon instead of the 1/4s of evade built into some skills any different than just increasing the evade duration of the skill to 1/2s in the first place?
At first I was confused, but then I realized that you’re talking about. I meant to say a “1/2 second duration” as in “1 or 2 seconds” duration – which is entirely bad writing on my part. Fixed the original post.
I meant that the evade part would give a 1 or 2 second evade boon that won’t stack.
From there the rest my of my reasoning follows.
Ok, makes more sense. Could be a little strong. I don’t think you should make that a boon though. There are already plenty of “buffs” that aren’t boons. Like stealth, hidden killer, distortion, endure pain etc…
Making it a boon has a lot of overhead going on. What about Lyssa runes that put all boons on you when you use an elite? What happens when you corrupt it? Should it be stripable like other boons?
I say, make it a simple buff. Maybe a buff linked to a level 30 Acrobatics trait? It would make for a fine new “Hard to Catch” that, honestly, sux a lot.
Hmm, agreed actually. Not a boon, simply a new Buff.
I’m going to edit my op, adjusting to your suggestion :P
it should be a passive effect for vigor. like 25% evade chance.
Absolutely not. Passive hit/miss chance is one of the single worst game mechanics possible and I will have none of it in my Guild Wars 2.
It’s a heck of a lot better mechanic than dodgerolling a badly telegraphed attack. “Your” GW2 stinks, mate.
it should be a passive effect for vigor. like 25% evade chance.
Absolutely not. Passive hit/miss chance is one of the single worst game mechanics possible and I will have none of it in my Guild Wars 2.
It’s a heck of a lot better mechanic than dodgerolling a badly telegraphed attack. “Your” GW2 stinks, mate.
No, it really isn’t. Randomized hit/miss is completely awful.
No, it really isn’t. Randomized hit/miss is completely awful.
Randomized hit/miss isn’t that fun, I agree.
This is why my proposal is for a one-time-evade buff that allows a 100% guarantee that you’ll evade the next incoming attack.
Doesn’t ageis do the same thing?
Aegis ‘blocks’ the next attack, which is similar in that you are not damaged by it, but the ‘block’ and ‘evade’ effect are distinct and can trigger different effects themselves.
Aegis also stacks duration – and the buff I propose would stack neither duration nor intensity, as it is intended to replace the incredibly short ‘evade’ times some skills (specifically Thief) have. For further reasoning why, read my posts above.
Aegis is also a boon. The proposed buff would not be a boon, as I stated, but simply an effect, much like Endure Pain, or Stealth – it cannot be stripped, and is not granted by a “give all boons” effect.
it should be a passive effect for vigor. like 25% evade chance.
Absolutely not. Passive hit/miss chance is one of the single worst game mechanics possible and I will have none of it in my Guild Wars 2.
It’s a heck of a lot better mechanic than dodgerolling a badly telegraphed attack. “Your” GW2 stinks, mate.
No, it isn’t. “My” Guild Wars 2 easily deserves a 9/10. A year or two, and it’ll be nigh perfect if Anet has half a brain cell.