An addition to taco's rewards

An addition to taco's rewards

in Suggestions

Posted by: Mor The Thief.9135

Mor The Thief.9135

Hey there.

I’m one of the people that managed to defeat the taco a few times now and I’ve noticed that the rewards you get from him aren’t worthwhile considering the difficulty of even organizing a group of people to do his event without failing.

Now I know there must have been a few suggestion like nerfing him or even adding a reward even for failing him.

However my suggestion doesn’t include any of those(keep him the way he is now, his event is really fun!):

Add a Daily Token system for defeating taco(kind of like fractals with pristine fractal relics only you can get ONLY 1 a day for defeating him, unlike fractals which the amount you can get depends on your fractal lvls).
Also the NPC that you can trade those tokens to will only spawn on servers(or overflows) that taco have been beaten on(and will disappear when taco’s event is active and won’t spawn until taco is defeated again) much like the temple events with their karma vendors that spawn on the end of their respective event chains.
The items that you can trade the tokens for could be any of the following:
*Taco’s unique skins(skin version without stats or like the fractal weapons that require transmutation, but you can add the Ascended version as well for a much higher token requirement of course ;D)-by adding this option(much like the Aetherized weapons which had 2 possible ways to getting them) people will have a reason to keep doing his event and be happy with their rewards(even if what they get from the chests isn’t good) because they can have a goal even after they have gotten their Sunbringer title and not hoping they have luck with RNG.
*Exotic armors(with the recent karma nerf this can be a nice alternative instead of going and searching for events in order to karma or doing dungeons)
*Ascended accessories such as the ones you get with Guild Commendations(by this adding an alternative for smaller guilds or newer ones) OR Infused Rings(adding an option to get infused rings for those that don’t do much or like fractals, however should be harder to get then the uninfused ones that you can get with laurels).
*Special minis(not sure which ones so go ahead and add ones).
*Special Consumables(like a potion of undead slaying that gives 15% extra defense and damage).
*Recipe for the new Superior Rune of the Sunless that has been added(not sure if a recipe already exists so correct me if I’m wrong).
*Bundle items(that only work on taco) that can help killing taco for next time you do his event(like a bundle of 5 super weapons that damage him twice as much or at least x1.5 damage as you do with a regular weapon seeing as you can’t critical him anyways-1 weapon per taco event only-can be done by adding a cooldown debuff like the transformation tonic that you get from Clockwork Chaos, for 3 tokens per bundle)- that way people will have a reason to get this for easier token getting and can be like an investment towards easier achievement of future rewards from taco and will also make taco easier for low pop servers(and overflows) that need to rely on bigger servers to guest(as this item should be tradeable with its full uses only), that way there can be more then 1 person with this weapon during an event. Also this solves the problem for some of the Condition builds with its current and very annoying(sorry but it’s true) limitations.
*Empyreal Fragments for people that don’t want to grind dungeons for them or are not good at jumping puzzles(this is an opinion of mine only, can be discarded if deemed that it isn’t needed).
*New boosters or material bags like the ones you get with laurels.
*I’ve cracked my mind for all those possible rewards and don’t have any more ideas so please feel free to add to the list xD.

The only problem is figuring out how many tokens will be needed for every item(but it’s probably better leaving it to ANET to decide if they even will add this system to taco xD)

By adding this Token reward system people won’t feel that they aren’t being rewarded for doing hard stuff and continue doing it even if they didn’t get any luck with the RNG on the chests. Also it will give people the incentive to continue doing his event after getting his title(which currently is the main reason why people are still doing his event at the moment). Also this will probably let the event stay alive after all the hype is over considering what people are saying that the event will die in a few weeks(which I really hope doesn’t considering how fun it is)

After all this have been said I think the event was totally fun and I’m having a great time continue doing this event to help people get his title(and by doing that getting new records on how much I killed him and how fast xD), a very good addition to the game(and I hope ANET does this for other world bosses as well)

(edited by Mor The Thief.9135)

An addition to taco's rewards

in Suggestions

Posted by: tom.7468

tom.7468

What about increasing the 75% hp reward? every time i try we fail but we did get him to 75% couple of times but the reward is low. a green and 1silver the same you get for killing trash mobs.

An addition to taco's rewards

in Suggestions

Posted by: Mor The Thief.9135

Mor The Thief.9135

That’s what the bundle of superweapon is for, to help people kill him but only as an option(especially for those that can’t manage to kill him).
Also this actually makes the scaling of his rewards redundant cause it can actually make people successful at his event a lot more than it is now and therefore give people the other rewards suggested at this thread.

Also you shouldn’t feel satisfied for getting a small reward by failing his event when you can get much better rewards for succeeding xD.

Hmm, now that I think about it the bundle can actually make this event too easy therefore I’m going to add another part for it so it won’t make this event too easy:

Make the superweapon have skills that have requirements like skill 1 does its bigger damage only when taco has lower then say 15 scales(maybe 10). That way the turrets will have a reason to keep his scales down and while ANET said that scales don’t reduce your damage it will reduce any increased damage on him from the superweapon but at this point the superweapon will do the same damage as any other weapon on taco.
As an addition even though it can reduce the damage from the superweapon it won’t reduce the overall damage done to taco and by that can actually take a bit of pressure from the people that are manning the turrets(although turrets people should still reduce his scales XD)
By adding that possibility the superweapon doesn’t make this event as easier as it can be but it will still make it easier then it is now especially for the low pop servers and overflows. Also it is only an option for those that want the real challenge and therefore to not use the superweapon considering that you need to get it with the rewards you get from taco XD. In this case the people that can down taco without it won’t get this weapon(because that way they can keep the reward for defeating him instead of trading it for the bundle) and people that are having trouble at defeating him will get this bundle so they won’t have as much trouble defeating him.
Also to not make this superweapon a “superweapon” it’s damage bonus should only work if taco is only above 75% hp(since in most cases getting him to 75% is the hardest part).

Of course all the things said are just an idea and can get a fine tuning here and there.(like the main problem that people might sell the bundle for a LEGENDARY price at start if it really will be a tradeable item).

There are probably other ways to let casual players and low pop servers and overflows a chance to succeed at this event but I don’t have any ideas how to do it other then nerfing him or his event(I consider the turrets a big part of it and in my opinion anything done to them other then finding a solution for afkers and trollers, will be considered a nerf to me) or by adding this bundle idea.

(edited by Mor The Thief.9135)

An addition to taco's rewards

in Suggestions

Posted by: Alys Florent.1359

Alys Florent.1359

In order to make these rewards even remotely accessible for lower-tier/less-organized servers who rarely if ever defeat Tequatl, I would suggest adding 1 token drop in each phase chest, with a super-token drop in the final chest. The super-token could just be worth 10 regular tokens, or could function like a golden fortune scrap (i.e. Tequatl weapon costs 40 dragon tokens + 2 gold, or 2 super dragon tokens).

An addition to taco's rewards

in Suggestions

Posted by: Mor The Thief.9135

Mor The Thief.9135

In order to make these rewards even remotely accessible for lower-tier/less-organized servers who rarely if ever defeat Tequatl, I would suggest adding 1 token drop in each phase chest, with a super-token drop in the final chest. The super-token could just be worth 10 regular tokens, or could function like a golden fortune scrap (i.e. Tequatl weapon costs 40 dragon tokens + 2 gold, or 2 super dragon tokens).

That’s a nice idea although I don’t want to encourage people to fail this event but making the token reward system like this might still give availability to the rewards for people that continue to fail it. But in this case I suggest upping the reward for super tokens to 3 or 4 super tokens+1g and reducing the normal token cost to say 30 +2g for a bit more consistency as the tokens are mostly daily rewards(the numbers can be changed since i’m pretty tired and don’t have the strength to do any math atm)

(edited by Mor The Thief.9135)

An addition to taco's rewards

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Posted by: Coulter.2315

Coulter.2315

I don’t think people who have never killed him should get Tequatl weapons.

An addition to taco's rewards

in Suggestions

Posted by: Mor The Thief.9135

Mor The Thief.9135

I know that giving people the weapons even though they have never killed him might encourage them to fail his event to still getting rewards.

That’s why this post was made for: to find a solution so people won’t fail it as much as they do now while still keeping the challenge of his event and(probably the most important) how to keep this event alive by adding a better reward system then what it is currently, so people won’t feel discouraged because they didn’t get anything good even though they tried hard to kill him. Because really considering it’s difficulty AND the fact that the reward is daily, as of now the reward isn’t near as “rewarding” considering that the only way to get rewarded from it is a small RNG chance to get a special weapon skin or a special mini(which currently as I see it the chance is too small).