Anet make PvP/PvE skills pls

Anet make PvP/PvE skills pls

in Suggestions

Posted by: Ecto Man.2589

Ecto Man.2589

As we see at the moment in the pvp scene theres a couple of meta builds that are clearly the best to play, cause of the way the skills work together with the traits and the cast time/activation time of the skills.

Then theres a bunch of skills that just dosent work in pvp and never gets used, i think its SAD, one exampel is mantras for the mesmer, they got way tooo long cast time and we all know, even tho you can get 600 toughness while you channel them, it matters little when theres a thief that hits you for 6k even with the 600 toughness bonus (now you might say yeah but u have to charge Mantras up before you enter the battle, that is totally right but that dosent mean i wont end in a situation where i need to charge them up in the middle of the fight and be stuck in a 3 second cast),
i could come up with alot more exampels of skills that is useless in the pvp scene and ofc buffing these would make them to overpowered in the pve scene.

So my suggestion is as they did in GW1 Make seperate skill changes for pvp and pve. Maybe its just me but the skills are getting old xD i miss having all thoes skills we had back in gw1 to play with and make different builds with.

Anet make PvP/PvE skills pls

in Suggestions

Posted by: Kentaine.4692

Kentaine.4692

As nice as I think this could be (stop messing/breaking PvE skills to try to balance PvP skills) I can’t see it working well either.

In a prior game I played (may it rest in peace) they separated the two to try to prevent them from complaining. It workd, the PvEers stopped but the PvPers still complained about balancing issues. Eventually the developers gave up on the PvP (after screwing over the NPC populated zones by making the NPCs ridiculously harder than their PvE counterparts as a side effect of altering the skills for PvP only use).

The problem with PvP is that balancing 8 different classes is impossible, the only way it would work is if you neutered all of them and still they wouldn’t be equal just because they do different things and wear different armor. It’s like comparing apples to oranges.

This is also one of the reasons why I’d like to see a 3rd heavy user now so it can be nerfed and boosted in an attempt to balance it with all of the others instead of two or three years down the line when PvP is, hopefully, more equal. Adding another in then would just throw a wrench into the whole system.

Anet make PvP/PvE skills pls

in Suggestions

Posted by: sorudo.9054

sorudo.9054

it works and i would like this, the reason why GW1 is somewhat balanced is because PvE isn’t ruined just because PvP has a balance problem and vise verse ofcouse.
they should do this for GW2 also, just because it’s difficult to balance 8 professions doesn’t mean one side has to be screwed over to satisfy the other.
i play PvE exclusive, if a change is made that only benefits PvP but screws over PvE i would never accept it, separating the two is superior in every way.