Anet make PvP/PvE skills pls
As nice as I think this could be (stop messing/breaking PvE skills to try to balance PvP skills) I can’t see it working well either.
In a prior game I played (may it rest in peace) they separated the two to try to prevent them from complaining. It workd, the PvEers stopped but the PvPers still complained about balancing issues. Eventually the developers gave up on the PvP (after screwing over the NPC populated zones by making the NPCs ridiculously harder than their PvE counterparts as a side effect of altering the skills for PvP only use).
The problem with PvP is that balancing 8 different classes is impossible, the only way it would work is if you neutered all of them and still they wouldn’t be equal just because they do different things and wear different armor. It’s like comparing apples to oranges.
This is also one of the reasons why I’d like to see a 3rd heavy user now so it can be nerfed and boosted in an attempt to balance it with all of the others instead of two or three years down the line when PvP is, hopefully, more equal. Adding another in then would just throw a wrench into the whole system.
it works and i would like this, the reason why GW1 is somewhat balanced is because PvE isn’t ruined just because PvP has a balance problem and vise verse ofcouse.
they should do this for GW2 also, just because it’s difficult to balance 8 professions doesn’t mean one side has to be screwed over to satisfy the other.
i play PvE exclusive, if a change is made that only benefits PvP but screws over PvE i would never accept it, separating the two is superior in every way.