Animation Capturing.

Animation Capturing.

in Suggestions

Posted by: AnemoneMeer.7182

AnemoneMeer.7182

Alright, I couldn’t come up with a title that would explain it better than comparing it to skill capturing from GW1, so… here goes…

Every day, one of a selection of NPC’s would spawn somewhere in the world, pretty much anywhere except for Fractals, including dungeons, mini-dungeons, jumping puzzle ends in some cases, etc, etc, etc. The NPC would be randomly picked from a collection of player races, and player weapons, either male or female, and would use a skill list made up of all of the non-auto attack skills for that weapon. (Hammer would still have its warrior auto attack chain, as it has so few classes that can use it). Defeating this enemy using the same weapon as it is using, start to finish, would unlock that Race/gender weapon animation set for that weapon on the character(s) who defeated them in a duel.

All of the animations that can be acquired are already in the game, and only really transferring to and from Charr characters would take any significant coding, but it would give people some horizontal progression goals to work towards, and would open up adding more animation sets to work for in the future.

Animation Capturing.

in Suggestions

Posted by: Grizledorf.5290

Grizledorf.5290

they put something like this in swtor, it was a pretty fun idea.