Animations
Indeed. Humans especially look like they move with a steel pole showed down their throats.
This has been reported ever since BWE1. I really don’t see it being changed.
And yes, it’s obvious that different animators were working on the Asura. The lack of quality consistency in GW2 is jarring.
No longer blowing up stuff up on Gandara [CM] :(
This has been reported ever since BWE1. I really don’t see it being changed.
And yes, it’s obvious that different animators were working on the Asura. The lack of quality consistency in GW2 is jarring.
Indeed my friend, indeed.
This has been reported ever since BWE1. I really don’t see it being changed.
And yes, it’s obvious that different animators were working on the Asura. The lack of quality consistency in GW2 is jarring.
That, or for the Asura the animators intentionally went for bouncy and cartoony and it worked marvelously because they’re fluid and fun to watch as a result. I know people want their ultra realism, but motion riggers intentionally seeking “fake” can have the opposite results if they don’t go too far.
I like how my Human female almost literally kicks away when she breaks into a run from a standstill while lugging a greatsword behind her. Only after that kick off she seems to slow down to a brisk jog and the sword feels less weighty.
They did go for the bouncy, exaggerated look. The end result is that the Asura feel alive, unlike the other races which act like robot mannequins. Feels like playing Everquest all over again.
Oh, and the Charr behave like they are in a low gravity environment / slow motion camera.
No longer blowing up stuff up on Gandara [CM] :(