Another Guild Suggestion Thread (in detail)

Another Guild Suggestion Thread (in detail)

in Suggestions

Posted by: Nakid.1752

Nakid.1752

So I’m sure for anyone reading the suggestions forum, you have seen the guild suggestion threads on every 2nd page.

While there are a lot, I’ve seen that most of them either don’t explain anything well enough or in enough detail.

Guild Interface
1. Last Online – It has been said a million times before and is pretty much standard in every single MMO since the dawn of time. There needs to be a column to see when someone was last online. It is impossible to see when someone was last online at the moment. There are some workarounds like promoting people off of an “Inactive” rank when you see them online, but ultimately you are going to miss a few people in a large guild.

2. Representation – A followup to number 1. It would be nice to see how much someone has represented your guild or even when someone last represented. What is the point in having someone in your guild if they never represent? The multiple guild system has many advantages for using guild for different areas of GW2, but it barely promotes guild unity and loyalty at all.

3. Influence Earned – A followup to number 2. It would also be nice to see how much someone has earned so you can reward them with promotions etc.

4. Character Name – Some people have completely different character names to their account name. Only their account name is shown when they are offline. If it could show their last online character that would be helpful in identifying people.

5. Member Notes – Sometimes it is nice to have member/officer notes on a person to show specific things. GW2 has a nice way of showing class/level/profession already which is great, although some things you may want to note on a certain person. If they did well leading something and possibly be promoted, if they did something bad and you put a warning on their notes. Again, not a necessary addition but it is sometimes nice to have.

6. Interface – Obviously no one wants some big bumbling interface to show all this information. Clicking individual members for more information is a bit redundant except for things like notes. Maybe a sideways scroll bar on the guild window and a way to rearrange the columns how you want. Would obviously scale if you increase the width of the window.

7. Officer Chat Great in-game form of communication for the specified ranks that can use it without prying eyes being able to see the discussion. Not necessary but does make things a bit easier on organisation and discussion.

8. Alliance – This has been a feature in a fair few MMO-type games and I’m sure most of you are familiar with it. Basically it allows multiple guilds to be part of an alliance, generally with one guild as leader. It provides an Alliance chat which helps with smaller guilds that may not have enough members interested in groups etc. It isn’t a necessary addition, but would be useful nevertheless.

8. Invite Permissions – For some reason, to invite to a guild you need to have the permission that lets you have kicking powers over every single rank below your current rank. They should definitely be split up into 2 separate permissions. This is a no brainer as I really don’t want some of my ranks that have copious amounts of members on them to be able to have that power.

9. Notifications – There are no notifications for guilds in GW2. Zero. It is impossible to know when something changes in guild. Message of the Day should pop up at login in chat and also when it is updated. Login/logout notifications might be a bit overkill for large guilds, possibly having an option for turning this on/off. Notifications for when a player joins a guild are really helpful in helping someone feel welcome straight off the back from people automatically replying with “welcome” or some similar message. The same is the case for leaving/kicking people from the guild. Notifications for boosts going up/going down would be good for morale too.

10. MotD Text Editor – Lets face it. It is currently horrible. It clumps all the text up in that small window. Not only that, it makes you rewrite it the entire thing every time you click edit. A larger editor around the same size as the actual display of the MotD and a save feature would be perfect.

Leader of Unreal Aussies [uA] on Isle of Janthir

Another Guild Suggestion Thread (in detail)

in Suggestions

Posted by: Nakid.1752

Nakid.1752

Guild Upgrades
1. Level 5 Upgrades – There is currently a level 5 upgrade for Politics (20k influence) and there is no upgrade/boost that can be researched for that level. I’m assuming more upgrades will be put in later. There is currently no level 5 upgrade for Economy though. If kept in it should probably have a warning message or just be hidden. No one wants to waste 20k influence :P

2. Guild Gold Tax – A few MMOs have gone this path with guilds, it is a proven upgrade that helps the guild overall. I’ve found that most people in WvW hold guilds responsible for upgrades on fortifications and they do get pretty pricey, especially on keeps/Stonemist. Sometimes upgrades don’t get put up because no one is willing to put the gold down for the upgrade. Having 10% of the gold looted/from events/dungeon completion put towards the guild bank would provide a great income to cover this lack of upgrade gold. Obviously it wouldn’t take anything from the loot of the player, they would simply loot 100%, then the guild would get an added 10%. This could be placed in Economy level 5 as later on events can generate a fair bit of silver so putting it this late in the tree would be something to strive for (event gold could be reduced to 5% or something). This could require the 100 slot bank to be researched to add a further layer of completion to gain.

3. Server Influence – Most guilds will have all, if not a majority of people, on the same server. For some reason, someone thought it was a good idea to limit influence to a guild and restrict it to whatever server you are playing on. If you have influence on another server, you can’t access it and you can’t see how much you have. This is wasted influence. People can play with each other cross server for dungeons and sPvP, so why isn’t this guild influence global instead of server specific?

4. Guild Bank – The guild bank is a bit clunky at the moment. Some things don’t stack properly, there isn’t a Compact option within the bank and there isn’t really fine tuning on permissions for access to the 2 banks. Viewing permissions and the ability to split the bank up a little bit would be much more versatile in providing different levels of access to different guild members. Also controlling the amount of gold that can be withdrawn and how many items can be withdrawn would be a good feature to avoid abuse from guild members.

I’ll add more if I think of them, although I have seen people complaining about not being able to edit their original post

Leader of Unreal Aussies [uA] on Isle of Janthir