Another dungeon reward system.
Sounds like a fair thing… everyone gets loot according to their contribution.
Instead of giving loot in bosses why not make a group performance reward system. It will work in a player basis. If all players work together to the final boss then spawn a chest and everyone get the loot based on how many bosses and mobs the group killed. If someone is kicked he will receive their share on dungeon out and if they call another player he will receive nothing, or receive only for the mobs and bosses he kills with the party.
You can even mantain other chests giving some loot even some little loot from mobs and bosses (some whites, blues, greens, a little money).
Ex:
1 – A party go all the way to the final boss together, kill all mobs an bosses, they will receive 4 bags and some nice loot in the chest. Then they proceed to kill the boss, have they final reward. Get out.
2 – A party kill the first boss and one player is kicked ou have to go, he will receive the share for the mobs and bosses he kill with the party when he leave the party.
3 – Someone got DC, if the party killed the boss with him already in the party he will receive the loot in the end. IF the party kick him when he connects again a chest appear for him and he get his share.
Maybe it will be difficult to implement but with some more ideas it can put an end to some farms and more people doing the dungeon.
AND PLEASE, if you liked this idea put this to work just after repair ARAH, SE, CoE and Fractals.
Sounds like a fair thing… everyone gets loot according to their contribution.
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