(edited by NornBearPig.9814)
Another idea to reduce zergtrains
The whole point of wvw is to work hard to take points and hold them. It would be silly if all your hard work was wasted every 20minutes.
There are strength in numbers.
In the real world, what do you call 20000 soldiers marching? An army. I don’t understand why people comment on zergs in wvw like it’s a bad thing.
Spirit of Faith [HOPE] – RIP
20k soldiers marching is a parade. In real combat that would = a lot of dead people from one RPG. In real life you get punished for clumping it is called a cluster-feline (self censored). In gw2 AOE only hits 5 people so there realy is no disincentive for a traveling mosh pit. Removing the 5 person limit on AOE damage would force people to spread out more and would reduce the zerg as a smaller group of coordinated AOE could effectivly wipe out poorly spaced larger groups.
Lol, yes but GW2 is not modern warfare, we don’t roll around calling in air support, receiving ammo and food from planes rather than Dolyaks or threatening each other with nukes. Medieval warfare was won with siege power and strength of numbers. You put a lot of people together, arrow carts, balistas, a trebuchet or some other friendly siege weaponry will deal with it.
C’mon people, WvW is a war pretty much, you didn’t see 5 random people coming to a castle and conquering it in the medieval times lol.
In WvW, zerg trains play an endless game of keep swapping for gold/karma and only occasionally meet each other in battle. I’m pretty sure this does not reflect Medieval warfare.
(edited by NornBearPig.9814)