Anti-WvW-Zerg Idea - Big 1 Time Spells

Anti-WvW-Zerg Idea - Big 1 Time Spells

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

I was re-reading Naruto (yes, yes, there’s a special place in hell for me…) and thought it’d be fun and possibly help with WvW zerg issues.

Give every command a 1-time spell that summons a mountain-sized boulder to fall out of the sky.

Basically, a 5000-radius instant-down-all-hit-enemies AoE

And it would only be usable once every WvW reset.

This is ludicrous, so instead of asking if you like it, I’ll ask this:

  • Would it make people zerg less in WvW?
“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Anti-WvW-Zerg Idea - Big 1 Time Spells

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Posted by: Redfeather.6401

Redfeather.6401

I think people would zerg less if The Mists had an auto immune system.
The Mists enjoy glorious battles, not mindless manhunts.
A massive bloodclot of players appears, and the clouds over them start to darken, then lightning rains down randomly killing players.

Anti-WvW-Zerg Idea - Big 1 Time Spells

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Posted by: DreamOfACure.4382

DreamOfACure.4382

Ooo… lightning strikes.

Like if the server could elect a demi-god to ally with them, and they would have super long cooldown skills.

“Smite Them” – Attack with lightning, and defeat all players within the 500 range wide area struck. Cooldown: 1 hour

“Bless them” – Grant up to 5 players invulnerability for 15 seconds. Cooldown: 1 hour

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Anti-WvW-Zerg Idea - Big 1 Time Spells

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Posted by: Terra Dactyl.2047

Terra Dactyl.2047

I’m slightly confused by the definition of zerg being used here. Zergs are generally strung out and running all over the place over a huge area (more like the 5000 range skill in the first post). A group all within 500 range of each other (barely above melee range) sounds more like a very highly coordinated guild group to me…

I mean I can understand why you’d want to insta-kill them instead of fighting them (they’d probably annihilate you if they’re coordinated enough to stick that close to each other), but if they’re all almost in melee range of each other, they’re probably not a zerg.

Anti-WvW-Zerg Idea - Big 1 Time Spells

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Posted by: runeblade.7514

runeblade.7514

I think I rather have skill involved in defeating zerg instead of cheap move like an I win button.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant