Anti - Zerg Mechanic

Anti - Zerg Mechanic

in Suggestions

Posted by: Malivon.9845

Malivon.9845

Hello!

Some folks may find this a bit unfair and quite honestly, stupid. I’ll go ahead and say that it probably is and before you think, we’ll if its stupid, why suggest such a thing? Well, as it stands – there is a problem with the “zerg” that plays in several zones that prevent players from continuing on their personal story – this is fundamentally wrong.

So if you’ve read this far, here is a suggestion that would make “zerging” in certain abused zones, rather irritating. Granted, the overflow is to prevent a zone from being too full, but I believe certain zones need a flag attached to them to prevent an abusive cycle of failing events for Champions.

Give any Champion in these abused zones the ability to “mass” charm players. What does the charm do? Quite simply, if there is a group of 25+ players and the Champion checks for the number of players and it exceeds a certain threshold, half of everyone there begins to attack their fellow player. These charmed players will hit exceedingly harder than normal – wiping half the “zerg”.

The point of all this? To keep players from abusing a system that wasn’t meant to be abused, to distribute players from causing an overflow for a specific zone, and to keep the game enjoyable for the rest of the population that plays it that doesn’t abuse these mechanics.

Is this harsh? Maybe.

Why suggest this? I’m not affected by the champion farming, but I have noticed players not able to enjoy the Zhaitan fight (which is fun, despite criticism that states otherwise), who are trying to enjoy certain zones, and who see the “zerg” as an unhealthy game mechanic that needs culling.

Anti - Zerg Mechanic

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Posted by: GuardianOMS.8067

GuardianOMS.8067

This would discourage zerging, which ANet would never do.

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

Anti - Zerg Mechanic

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Just increasing AoE abilities available to the champs as part of their scaling.

Zerging is part of any MMO and it’s something a lot of people really enjoy. Massively Multiplayer is the genre after all…

Designing systems that allow this type of play without restricting others (although in this case it isn’t unless they are unfamiliar with the guessing feature) is where energy should be focused in my opinion.

Farming locations should have no effect on getting into Arah, even if you do have to guest, just in case you didn’t know.

Anti - Zerg Mechanic

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Posted by: Bale.9756

Bale.9756

I don’t have a problem with making an event harder, but making any suggestions for ‘loss of character control’ is a flawed idea, period.

Anti - Zerg Mechanic

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Posted by: TheDaiBish.9735

TheDaiBish.9735

So basically make it so only a set amount of people can attend a fight at once?

Life is a journey.
Time is a river.
The door is ajar.

Anti - Zerg Mechanic

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Posted by: Jeffery.3106

Jeffery.3106

Pretty awful idea, means that it would be impossible to do the Orr temple events and suchh.