Any plan to reduce mob health?

Any plan to reduce mob health?

in Suggestions

Posted by: Dopplegangr.9678

Dopplegangr.9678

I feel like everything takes way too long to kill in this game. It’s not challenging, it’s excessive and boring. Many insignificant, standard mobs with no threatening abilities can take minutes to kill. I’ve had to resort to auto attacking some mobs to death while browsing on my second monitor because it’s tedious and boring. Even non-combat targets like cages can have a ridiculous amount of health. I really hope this gets fixed.

Any plan to reduce mob health?

in Suggestions

Posted by: Fiennes.9568

Fiennes.9568

Minutes to kill?? My thief can take down an 80 mob in Orr in a few seconds.

Are we even playing the same game? Are you using traits? Are you gearing for damage or support? Well?

Any plan to reduce mob health?

in Suggestions

Posted by: Gao Gao.4973

Gao Gao.4973

heh. if anything, they should increase mob health. it’s a race to tag mobs on cursed shore!

Baiyun – Necromancer
Member of Talons [BT]
Fort Aspenwood

Any plan to reduce mob health?

in Suggestions

Posted by: Dopplegangr.9678

Dopplegangr.9678

Right now I’m fighting some generic mobs with probably ~10k hp and it takes about 15-20 secs to kill them. There are plenty of stronger mobs with probably 50k or 100k+ hp (not group mobs) that take minutes to kill, for no reward. Yesterday I did a heart that required killing some cages underwater and it took at least 10 minutes of constant attacking to finish (at least one minute per cage, slowed down by their immunity to conditions). Again, these are things that can’t even fight back, so I go afk and auto attack them.

Maybe it has to do with being an elementalist? I have to gear toward survivability pretty heavily so I don’t die. I’ve heard of Thieves hitting pretty hard.

Any plan to reduce mob health?

in Suggestions

Posted by: Agemnon.4608

Agemnon.4608

heh. if anything, they should increase mob health. it’s a race to tag mobs on cursed shore!

OMG this! My event strategy and build revolves around tagging as many mobs as I can. Everyone should possibly get credit for every mob.