Any plan to reduce mob health?
Minutes to kill?? My thief can take down an 80 mob in Orr in a few seconds.
Are we even playing the same game? Are you using traits? Are you gearing for damage or support? Well?
heh. if anything, they should increase mob health. it’s a race to tag mobs on cursed shore!
Member of Talons [BT]
Fort Aspenwood
Right now I’m fighting some generic mobs with probably ~10k hp and it takes about 15-20 secs to kill them. There are plenty of stronger mobs with probably 50k or 100k+ hp (not group mobs) that take minutes to kill, for no reward. Yesterday I did a heart that required killing some cages underwater and it took at least 10 minutes of constant attacking to finish (at least one minute per cage, slowed down by their immunity to conditions). Again, these are things that can’t even fight back, so I go afk and auto attack them.
Maybe it has to do with being an elementalist? I have to gear toward survivability pretty heavily so I don’t die. I’ve heard of Thieves hitting pretty hard.
heh. if anything, they should increase mob health. it’s a race to tag mobs on cursed shore!
OMG this! My event strategy and build revolves around tagging as many mobs as I can. Everyone should possibly get credit for every mob.