AoE reviving: environmental weapons revised

AoE reviving: environmental weapons revised

in Suggestions

Posted by: mercury ranique.2170

mercury ranique.2170

I wanna talk bout the environmental weapons. They obvious don’t work at the moment. Part of it is discrimination, cause they are pretty good, but I also understand why, you often only get two skills and they are not better then your current weapons. A different thread brought me to the idea of re-introducing the ashes (rit skill) off GW1. But this time as an environmental weapon at strategic locations.

I use an example of the uses, and I do think that others can think of some themselves.

At the temple of Grenth event chain. A small side event starts at the other side of the Cathedral of Silence and is only available during the last three events of the main event chain.. This event can be done by 5-10 people and consists of defeating an extra bonus champion (the loot is compensation for the loss of not killing in the main event).

If succesfull a gate opens and a player can pick up an environmental weapon called ‘Vengefull was Khilbron’ (change the name if you want). The player who picks it up gets 200 healthpoints and looses all other stats like armor bonus (so you are very weak). The other players have therefore protect him and escort him on the way back to the main event. By this time the real trouble should have started there and many people have been defeated allready. But the player with the ashes has one skill he can use to throw the ashes (with an AoE marker) at a range of 1200 in the center. All players dead or downed in a range of 900 of the landing point will be resurrected instantly with 50% health.

I think this kind of use of environmental weapons makes them worth using them, even if it is challenging and requires coordination.

Arise, ye farmers of all nations
Arise, opressed of Tyria!