AoE skill + blind = glancing

AoE skill + blind = glancing

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

I do not agree with how blind works atm. I MUCH prefer it to other games where it is a “condition” that makes you miss everything but I do not think it is fair in it’s current state. This affects a lot of things, like world bosses, wvw, and pvp. If you’re blinded, your next attack just flat out misses everything (excluding siege I believe).

I believe blind on an aoe skill should work differently. For example:

Stomp + blind: instead of missing everyone, it should be a glacing strike that doesn’t launch. Atleast the little damage would get through and you wouldn’t feel like that long cooldown just got put to no use.

Bascially, I suggest an aoe attack affected by blind turns into a glacing strike with no cc effects (condition’s still working). It doesn’t make blind useless as you want to avoid being launched or kb or stunned but you should still feel some damage. This is especially a concern of mine for world event bosses. A lot of world bosses miss everyone during a large aoe strike and with how many players show up to them, blind is constant. So a large majority of their attacks which are aimed to make their encounter challenging, are completely shut down from blind. I feel like blind is too effective atm with all the necro’s and thieves being able to spam it over and over that open pve is just toooooo easy.

An example would be the shatterer dropping down. Instead of doing nothing it should just hurt players as a glancing strike but with no launch. Ever fight the shatterer at its front? Not easy, and I like it. Ever fight the shatterer at it’s paws? Too easy, because blind makes any moves of his miss everyone sitting there.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”