AoS sPvP (the gateway for GW2 into Esports)
I actually like this idea, would also bring more variety to the sPvP.
Imagine:
You and 7 allies start in a keep. There are 3 entrances to your keep and across the medium sized map sits your opponent with their keep, a replica of your own.
Every 90 seconds both keeps spawn waves of allied NPCs which travel from each of the 3 entrances down symmetrical paths towards the other keep. Along the way there are 3 supply camps that are protected by veteran NPCs belonging to the team which the camp belongs to.
Its your task to capture these points and make your way to the opponent’s keep and capture nodes there in order to stop their NPCs from spawning, then ultimately capture the keep to win the game.
Sounds epic doesn’t it?
Over the years there have been a great many games which have profited off of the AoS genre, SC did it with a primitive custom game design, WC3 defined the AoS genre as we know it today and LoL created the world’s most popular esport from this design, solidifying its legitimacy in the competitive gaming scene.
I believe that sPvP mode that uses the described formula would not only attract more players to GW2 (and thus increase revenues) but introduce GW2 into the esport scene which in itself is a gigantic money making apparatus tailored to the competitive gamer’s needs.
Please consider doing this Anet, you have the tools, you have the knowledge…all that’s needed is to implement this as a sPvP mode and laugh as the money falls into your laps.
I actually like this idea, would also bring more variety to the sPvP.
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