Arah Explorable Should be More Rewarding
there is sense lupi is really hard with unbalanced party. for me i dont see sence in going to arah ecept for skins but kittens doesnt worth anyway, my last to trys endend after 4 h dungeon run when all give up on lupi.
yeah i agree since its like the only dungeon u cant do with random kitten #8230; Sadly random people dont listen to tactics when i for example say: Run with the group, and attack the marked target. They run alone and attack a own target…… And when i say, stay here it is important since im going to pull the boss LOS so we can kill it without aggroing a trashpack. They follow me up to the hill and stands there and after 10 sec they have 2 packs aggro’d.
Atleast a yellow/exotic from the last boss is something that is more rewarding then blues.
Just finished an newbie Arah party (we made 4 attempts on Lupi and then disbanded)‘and got mostly masterworks. What’s really wrong with the dungeon is simply that Lupi needs a subtle tone down. Even after you know his animations and when to dodge it’s still really easy to get downed, toning Lupi down a notch (can grubs just give him life and not extra armor and damage?) would be a better idea.
first time i explored arah was with a group of skilled players that explained to me every single thing i had to do and we completed it. i came out saying… well this is easy, why everybody complains about it?
second and third time i tryed with other random players and one time we couldn’t even open the first door to the first boss, the second time, we died at first boss.
i spent more money than i gained for repairing bill, we all quit the dungeon and i’ll never have the gift of zhaitan for my legendary.
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