Arah Explorable Should be More Rewarding

Arah Explorable Should be More Rewarding

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Posted by: RainbowMacaw.5163

RainbowMacaw.5163

Arah exp is nothing like other dungeons since the mobs and bosses are extremely aggresive compared to other dungeons. 2+ silver mobs can easily wipe a player, which will result in an expensive repair bill. Also, an Arah run for an average party will take 30 min or more, even worse when the party is stuck at lupi. However, the reward for a complete run with some downs is less than other runs, which makes players have no reason to run Arah except for the skin of dungeon armor. The loots from chests and mobs are poor. Through my runs I rarely get rare items except runes and tonics, and I’d say 90% of the loots were all blues. I think the rewards are not acceptable after some challenging boss fights. Players should receive a more rewarding loot if the dungeon or a boss is challenging.
I enjoy running Arah because of the challenging boss fights like lupi, but I think the loots from the dungeon do not match. I think the more challenging a dungeon, the better loot a player should receive.

Arah Explorable Should be More Rewarding

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Posted by: remis.6381

remis.6381

there is sense lupi is really hard with unbalanced party. for me i dont see sence in going to arah ecept for skins but kittens doesnt worth anyway, my last to trys endend after 4 h dungeon run when all give up on lupi.

Arah Explorable Should be More Rewarding

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Posted by: Egget.8397

Egget.8397

yeah i agree since its like the only dungeon u cant do with random kitten #8230; Sadly random people dont listen to tactics when i for example say: Run with the group, and attack the marked target. They run alone and attack a own target…… And when i say, stay here it is important since im going to pull the boss LOS so we can kill it without aggroing a trashpack. They follow me up to the hill and stands there and after 10 sec they have 2 packs aggro’d.

Atleast a yellow/exotic from the last boss is something that is more rewarding then blues.

Arah Explorable Should be More Rewarding

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Posted by: Laurel McFang.7159

Laurel McFang.7159

Just finished an newbie Arah party (we made 4 attempts on Lupi and then disbanded)‘and got mostly masterworks. What’s really wrong with the dungeon is simply that Lupi needs a subtle tone down. Even after you know his animations and when to dodge it’s still really easy to get downed, toning Lupi down a notch (can grubs just give him life and not extra armor and damage?) would be a better idea.

Arah Explorable Should be More Rewarding

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Posted by: Amadan.9451

Amadan.9451

first time i explored arah was with a group of skilled players that explained to me every single thing i had to do and we completed it. i came out saying… well this is easy, why everybody complains about it?
second and third time i tryed with other random players and one time we couldn’t even open the first door to the first boss, the second time, we died at first boss.
i spent more money than i gained for repairing bill, we all quit the dungeon and i’ll never have the gift of zhaitan for my legendary.

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