Arah Story Mode Suggestion: Massive Spoiler Inside

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Q:

Was my Arah story mode Zhaitan fight bugged? If not:
TLDR; Suggestion is towards the bottom of the post.

So last night I finished Arah story mode finally after putting it off for too long. The whole dungeon was great. The airship battles against the three dragons, the Orrian tower fight, even the little part where you stand on the pressure plates in the beggining set the dungeon off with a good feeling. Everything required teamwork to a new level. Everything was epic feeling, especially the airship battles.

It wasnt just bash and dash like most of the other sotry mode dungeons. It wasnt just swing your sword 10,000 times until you win. It required a little bit of thinking to make it easier. Sure the dungeon could be done with 5 completely uncoordinated people, but you felt some reward for coordinating and it just felt fun.

until Zhaitan…

I saw that beast flying in through the clouds and thought, holy kitten….he is kittening huge. Oh my god how are we going to win this.

I honestly saw the massive deck of the ship and expected he was going to grapple on to it for a huge epic fun cliche fight.

But that never happened. What we got was worse than a cliche. Hell, i would have prefered for a cliche…

Instead what I got was Zhaitan hanging on to a tower for dear life…for some reason. I mean, we were not that high up. I dont know if there was a bottomless pit into the planets core there, but it wasn’t like zhaitan couldn’t climb away. So what did we end up doing?…The whole fight, literally the whole fight, was us standing there and us pressing the 2 key a thousand times as the little tiny deck guns whittled away his health. The whole ordeal was roughly 4 minutes long.

For 4 minutes Zhaitan literally did nothing. He spawned little snake heads on the deck, but they were so easy to kill it was never really a challenge. He didn’t swipe at us, he didnt shoot dragon poison, he didnt use magic, nothing. Not once did we go down, or even come close (after going down many times up to this point in the dungeon.

Was this a bug? Was there supposed to be more to the Zhaitan fight?

It honestly left me kitten off a little. I had been looking forward to this huge fight, and the dungeon was awesome up to this point.

SUGGESTION:

How it should have ended: After you use the mega-laser to burn off his wing, he should have grappled on to the rock. THEN, the crazy norn/charr/whoever is driving the airship, impales zhaitan in the chest with the airship because he destroyed your main cannon. You then proceed to fight zhaitans limbs and tendrils, killing one by one, while the ship cannons fire directly into his chest and face. The fight culminates with him dragging you and the airship down into teh depths of Orr. Its not clear if your character survived, until another airship, some indeterminate amount of time later, comes and unearths the heroes from the wreckage. Orr is saved, Zhatian is dead, and we all got a cool boss fight.

You know how long it took me to think of that? 3.2 minutes.

Edit: I also just realized that all swear words get turned into “kitten” or “kittening”

(edited by Dr Anthrax.4723)

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

How it should have ended 2: Zhaitan appears, you shoot off his wing, he clings to the rock tower. Same thing, BUT what changes is that at 75% health he jumps on to the ship. You fight him as your airship loses altitude. Zhaitan is just too big. At 50% health Zhaitan falls and the ship is too damaged to continue flying! You crash into the depths of Orr below. Zhaitan is wounded but waiting for you. You fight him from the deck of the ruined airship. At 25% health zhaitan destorys the airship, the heroes barely escape the blast. You fight zhaitan on foot for the last part, with Caladbolg at your side and your heroic team on the other. At 5% health the cavern collapses. You escape, and your team assumes Zhaitan is dead. This leaves the open ending people seem to like, and adds a little suspense.

Again, took 60 seconds to come up with that off the top of my head.

(edited by Dr Anthrax.4723)

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Posted by: Swag.4923

Swag.4923

Yeah, that fight was hands down the biggest letdown of GW2, especially after the massive cluster-kitten of the previous dragon fights. It’s like the dev doing Arah just said kitten it and gave up at the end.

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Yeah, that fight was hands down the biggest letdown of GW2, especially after the massive cluster-kitten of the previous dragon fights. It’s like the dev doing Arah just said kitten it and gave up at the end.

yeah, its either bugged, or the devs ran out of time. The whole end of the game (last 3 zones) just felt full of buggy AIs, dialogue screw ups, bad audio, music not playing correctly, or sometimes not at all.

It felt rushed, and it really cheesed up the ending experience.

Oh yeah, not to meantion the stories dont always sync up, leaving massive plot holes.

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Posted by: ReinoudM.5931

ReinoudM.5931

Thanks to this letdown the game as a whole doesnt make me as excited anymore. The game is good up to Claw Island and you meet the walking Broccoli. Then the game just plummets and becomes really, really… REALLY bad…

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Posted by: Caedmon.6798

Caedmon.6798

Tbh,after defeating this horribly done last mission,being dissapointed as hell,espec with the bad rewards,ive only logged in a couple of times to pvp….not even as much,since its basically the same every round,and for what ..to get a new skin,so you can fight again 100000x on the same map…to get a new skin,nah,not my way of having fun.

(edited by Caedmon.6798)

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Posted by: zityz.6089

zityz.6089

Yea I’m thinking there had to be more to it or something. It was very anti-climatic for what they lead it up to be. The lesser dragons were more of a threat then he ever was.

Here’s the thing. Now I haven’t had a chance to do the Arah explorable missions due to no one being there or someone doing 1 thing wrong and everyone just peacing out, but during that fight once all is said and done on that ship, if you open the map there is a uncovered area that is labeled Dragons Lair with a PoI in it. However unless it’s in explorable mode, I wonder if we were supposed to fight the rest there.

I say this because that spot is the ONLY uncovered spot while your that high up on the map and it’s pretty darn large circle, I mean there’s no other part of the map/dungeon below uncovered but who knows.

If it is bugged or fixed or whatever I figured we were supposed to fight the remainder of the boss in it’s lair? got me.

One thing they do need to fix in that mission is how everyone is there on the big ship with exception to Traherne. Yes I know he finished his purpose, but being Marshall and all you’d think he would want to see the beast go down instead of “well I’m gunna hang back here guys…hope everything goes well and ..all… that …stuff welltakecare!”

I’m sure they’re aware of the situation involving that last mission, everything about shooting canthian fireworks off in the dragons face until it died from pyrotechnics is VERY deflating and anti-climactic. Also, I hope they’ve learned how to deal with the other 3 Elders from here on out because if they’re all that bad well… let’s say glint and kunnivang was more threatening.

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Posted by: Nihilus.3015

Nihilus.3015

Apparently his attacks were fixed in this last patch, all he really does is spawn snake heads. I can see us using turrets to take down the other dragons too. Sad stuff.

AmateurNet

(edited by Nihilus.3015)

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Posted by: NinjaEd.3946

NinjaEd.3946

Orr in general seems broken. Almost every wp is contested (even the not so important ones), risen have super speed and spawn every like 20 seconds or less. Zhaiten just sat there after flying around and smashing the kitten out of the front of the ship and the mega lazer. Not to mention they put the “leader” as the quietist most awkward vegetable possible. He was not leadership quality not to mention it was supposed to be your “personal” story not Plantman and his trusty lad the _. Claw island and taking back claw island gave me high hopes for the future story mode quests but let me down in quicksand and now I just gave up climbing out of it. Please AreaNet, Fix this poor excuse of an ending. It doesn’t compliment the rest of the game you made(which is awesome!)

Also WvW needs different skins. The same zone everytime is just losing its touch. Whole new map designs would take a long time so just new skins like a haloween skin perhaps? or winter w/ lights, snowmen, little snow forts, etc. (no religions added so no flaming from dumb trolls.)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”