So, i love condition builds My Mesmer is Condition, My Necromancer is condition and have started a Engineer looking at condition builds. This got me to thinking about my Elementalist, who was my first Level 80 character.
This is where i was met with disappointment, despite the potential it just cant do condition builds well (if at all)
Diamond Skin, is a VERY nice trait for conditions. However that is about it. Out of 15 Minor traits:
1) Flame Barrier – weak, requires to be attacked in Melee (range doesnt count?) and to be in the Fire attunement
2) Burning Rage – Not to bad
3) Weak Spot – Pretty decent, depends on ICD
4) Arcane Precision – 10% chance is too low in my opinion anyone know what these conditions are?
So out of 15 Minor traits 4 involve conditions, 2 of which require a specific attunement(fire) Weak Spot depending on the ICD is pretty decent, Arcane Precision needs a buff, make it 50% chance on Crit hits with say a 5second cool down would be a decent start.
Fire(Condition Duration) and Earth(Condition Damage) clearly seem to be the trees that should contain the most condition traits.
1) Burning Fire – decent trait
2) Burning Precision – Decent trait, depending on ICD and if it needs to be in Fire
3) Serrated Stones Decent, rather it give chance crit to cause bleeding than 5% damage
4) Diamond Skin, Excellent.
So out of the 2 “Condition” trees and 24 traits, it has 4 for conditions which is kind of sad.
Anyway, onto my idea:
Adding an “Arcane” Attunement. In this Attunement you would have access to a more varied assortment of conditions, i mean currently its either Bleeding or Burning, Fire or Earth for conditions.
Along with this new Attunement we would see the Arcane Power tree become a more concentrated tree. Now some of the traits would need to be moved/changed and i know how people dont like change but here me out ^^
1) Arcane Mastery – This could stay the same, i would Arcane Wave, Arcane Power, Arcane Blast and Arcane Shield, well tweaked:
Arcane Blast: Blast your foe dealing Critical damage, deal more damage per a condition on the target
Arcane Wave: Blast nearby foes dealing critical damage, deal more damage per a condition on the targets
Arcane Power: Next 5 attacks deal critical damage and inflict a random condition to the target
Arcane Shield: Block targets attacks, each block inflicts a random condition. if hit by 5 attacks it explodes causing a mini Arcane Wave attack
2) Elemental Surge: Same effects as before however “Arcane” added which inflicts a random condition when swapping to Arcane.
3) Evasive Arcana same as before, added “Arcane” This would cause a Arcane skill.
4) Elemental Attunment: Same as before added “Arcane” this would mean that swapping to Arcane would give something. Maybe Retaliation? (any other ideas welcome)
The Arcane Tree would have either Condition Damage or Condition Duration moved to the tree with Boon Duration going the other way
Traits like Arcane Resurrection, Renewing Stamina and Windborne Dagger would all be moved/absorbed into traits in other trees. AR and RS into Water and WD into Air would seem more suitable
Skills wise for Dagger/Dagger:
Main Hand:
1) Arcane Lash (Dark/black version of Lightening Whip) This would be a 3 stage Auto attack that would deal damage and cause conditions. Thinking Bleeding, Bleeding, Vul with each one taking 1/2second to do. Durations would be 3-4seconds but the damage of the attack would be a bit lower to compensate
2) Arcane Blade: This would send out a a dark blade (visually dark version of Vapor Blade) that would bounce 5 times between targets that deals damage and inflicts Conditions to enemies and random boon to allies
3) Corrupt (for a change of Arcane lol) Breath: This would deal a simialr kind of attack as Drakes Breath but again a darker version (visually) that deals damage and inflicts either several conditions or High stack of 1 condition – maybe have it so that it deals more damage for the conditions on the target?
Off Hand:
4) Arcane(lol) Ring This would be again similar to Ring of Fire visually foes that enter/leave this ring takes damage and is inflicted with random conditions
5) This would be a AoE, similar to Chruning Earth Maybe Arcane Explosion. a quicker casting Churning earth but would deal about 1/2 the damage of Churning Earth but with more Conditions added Something like Poison(5 seconds), Bleeding 5 stacks(10 seconds), Burning(5seconds)
Thats just an example, trying to sue version of skills the class already has access to, just darker ones both in action and visuals.
So their it is, what do you guys think – any ideas you could add or changes you would make. Now i know not everyone will be happy with this, but alas you cant please everyone.