Archaeology - new crafting and discovery

Archaeology - new crafting and discovery

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Posted by: LianaEarthAngel.9687

LianaEarthAngel.9687

Pardon me that I am not a master developer hardcore GW2 player online every day and i cannot word certain things correctly, however i have been playing GW since Prophesies came out and am stil deeply i love. I am very passionate about crafting/gathering and exploration in GW2. I think the game could really use more of the element of “discovery” hidden things, things unknown, unidentified -mystery. After all GW world is so big, you cannot help but think of a sunken ship with real treasure when you swim around in the depth of the ocean. So here is my little idea

This job is named Archaeology or whatever name ncsoft finds appropriate. Now it is NOT like World of Warcraft Archaeology. Thanks to GW2 innovative gameplay and vast gathering/crafting options this job is a different thing.

Player is given excavation, scientific and discovery tools upon selecting this job. There tools are used in certain Discoverable areas located all over the maps to detect hidden objects
Discoverable object categories:
Karma Bottles
Potions
Buffs
Small amount of gold
junk (yes players can sometimes not have any luck finding the goods, this will depend on the area on treasure spawn and it is RANDOM 2/10 chance or so)

RELICS AND ARTIFACTS

Yes the player may also discover pie e of important artifacts….
The artifacts are broken up onto 5 pieces.When those pieces see collected they can be merged together to form one rare artifact which is used to craft gear pieces according to artifact category until.

EXAMPLE

Ancient Relic of Tumbrac
you get 5 pieces of the relic locations of which can be discovered ONLY by digging.
Combine Ancient Relic of Tumbrac with Pile of Sand, Iron Bar, Chunk of Clay – you get -

Fearless Helm of Tumbrac
+67 Power
+48 Precision
+3% Critcal Damage

When the player has collected enough artifacts from the category to compose full armor set. Each set that is being exchanged ot crafted from a unique artifact is assigned according to the players level. It posesses stats according to the players level..this way players dont have to run around collecting artifact piece and getting the gear they cannot use.

EXCAVATION LOCATIONS

This is not complicated but does requires a deal of exploring because the digging areas are located EVERYWHERE, underwater, at the end of jumping puzzles and hard to reach areas and even the areas a player would normally NOT explore and are left unfounded…..and sometimes even in the backyard of Lion’s arch, spawn locations vary just like ore spawning in GW 2 and are customized for each player, just like other gatherings.

CRAFTING WEAPON SKINS

This profession also allows players to craft unique items and buff for the player to be used in game..and even WEAPON SKINS for those who are tired of seeing their fav sword in every player’s hands! .So when the player discovers and puts together a unique artifact that artifact 9 (by recipe) will reveal as a custom skin for their weapon.
Its like crafting dyes in Cooking job.

ARCHAEOLOGY EVENTS

Archaeology is so interactive it gives a chance for players to dig out a boss event upon digging…our of the ground the boss spawns as a worm or a different creature providing the player with experience of group play and dropping items..

PORTALS

Some dig sites are dangerous because of their history and can reveal a portal teleporting a player to the location of 10 bosses killing you with one blow! OOPS!
Ok i was kidding about that one, although you never know hehe May be NCSOF can come up with a better idea than me on portals, i love the jumping puzzle o the Gardens.

So as you can see this job has unlimited possibilities, id adds a certain “tomb raider” element to the game.
Multiple players can hunt treasure hunting unlocking new achievements bosses and collecting artifacts and treasure all over the world.
I suggest for the gear to be used according to profession a minimum of 5 sets of gear or weapon skins per class.

Let me know your thoughts and please understand that anything written in here is not DEFINITE and can be altered to the developers liking. This is why it’s an idea!
Keep building and growing forward!
Liana De Laurent
www.lianadelaurent.com

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Archaeology - new crafting and discovery

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Posted by: Azzrael Deathbane.4965

Azzrael Deathbane.4965

Very good and well thought out post,

i am sold, this is something that will make players frequent the old non popular areas again and brings a little something else to the party

“Once more into the fray. Into the last good fight I’ll ever know.
Live and die on this day. Live and die on this day.”

Archaeology - new crafting and discovery

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Posted by: LianaEarthAngel.9687

LianaEarthAngel.9687

I totally agree GW 2 world is so beautiful there is soo much undiscovered land that can be used! The rest is up to NCsoft I am sure they can come up and elaborate on the idea more

Archaeology - new crafting and discovery

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Posted by: Ishan.3450

Ishan.3450

I also completely agree with this. It would be a perfect fit to a game (world) that already has so much history to discover.

Archaeology - new crafting and discovery

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Posted by: domxnik.1453

domxnik.1453

You know, I was just thinking about this the other day. I see this huge world and nothing is keeping you to continue to explore it, other than world completion. But even after world completion, why would you go back to various zones?

Anet is looking for ways to keep playing going back to older/different zones. I think this is one of the ways they could.

+1

Anvixy- 80 Ranger

Archaeology - new crafting and discovery

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Posted by: Dragoon.9536

Dragoon.9536

isnt this WoW crafting its exactly the same thing .

Archaeology - new crafting and discovery

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Posted by: domxnik.1453

domxnik.1453

isnt this WoW crafting its exactly the same thing .

Shhhhh

Anvixy- 80 Ranger