Archaist (combo field soldier)

Archaist (combo field soldier)

in Suggestions

Posted by: Gulesave.5073

Gulesave.5073

Theme
Ancient magic, dug up and heavily re-purposed from Jotun, Mursaat, Forgotten, and Seers.

Mechanics
Creates a durable and mobile combo field that remains centered on the player. Each field has its own short durability gauge that charges conditionally and only when not in use, and only one field can be active at a time. While a field is active, its durability gauge goes down over time, when the player takes damage, and whenever the field is triggered by a combo finisher. If a field is destroyed before the player swaps it out, it goes on a longer cooldown.

Heavy armor, high health, weak healing skills.

Abilities

  • F1 Veil of the Stricken
    • Dark combo field; gain occasional Retaliation
    • Charges when player takes direct damage from attacks
  • F2 Veil of the Unseen
    • Ethereal combo field; gain occasional Determination (new boon: +Healing Power and -Condition Damage rec’d)
    • Charges when player takes condition damage
  • F3 Veil of the Fallen
    • Lightning combo field; gain occasional Stability and Vigor
    • Charges when player is hit by control effects, crippled, or immobilized
  • F4 Veil of the Forgotten
    • Poison combo field; gain occasional Fury
    • Charges when player evades or heals

Weapons (all have a combo finisher)

  • Two-handed
    • Staff (used melee, control & interrupts)
    • Shortbow (mixed boons & conditions)
  • Main-hand
    • Dagger (confusion & torment)
    • Scepter (used close-range, control & poison)
    • Axe (mobility)
  • Off-hand
    • Axe (teleport)
    • Warhorn (interrupt & fear)
  • Underwater
    • Spear (mobility & torment)
    • Trident (mixed boons & conditions)

Traits

  • Stargazing (Precision, Critical Damage)
  • Influence (Condition Duration, Condition Damage)
  • Warding (Toughness, Boon Duration)
  • Sacrifice (Vitality, Healing Power)
  • Ancient Power (Veil Recharge, Power)

Skill Types

  • Revenant (brief summon of ancient race spirit)
  • Echo (immediate effect, then becomes a trap to trigger same effect again)
  • Rift (teleport + combo finisher)
  • Signet
  • Memory (pulsing combo finisher)
I should be writing.

Archaist (combo field soldier)

in Suggestions

Posted by: comanche.6813

comanche.6813

Good Idea. +1
I just think it seems too much like a light class, as opposed to a third heavy class, which would be used to make it even.

Archaist (combo field soldier)

in Suggestions

Posted by: Gulesave.5073

Gulesave.5073

In what way, comanche? I’ve tried to keep them relatively short-ranged and good at grabbing aggro, sort of an “Avenger of the Ancients.” Physical versus magical theming is only aesthetic, (see: guardian), and it’s the final details in all the traits and skills that would fit them in as a heavy.

I should be writing.

Archaist (combo field soldier)

in Suggestions

Posted by: comanche.6813

comanche.6813

It might be just me, but usually most of the magic professions tend to be light armored. You may have a different opinion, I’m just sharing my thoughts

Archaist (combo field soldier)

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Posted by: Kalarchis.8635

Kalarchis.8635

Guardian is a very magic based class and they’re heavy armor.

I love this class idea. But the fields shouldn’t go into longer cooldown when depleted by player combos. Have you ever dropped a field on a boss in a zerg? My screen fills up with combo hearts.

Archaist (combo field soldier)

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Posted by: Mash Hog.5672

Mash Hog.5672

Even though I always ignore threads like this and maintain that Anet NEEDS to fix the classes they currently have before adding new ones;

I LOVE this idea.
This sounds epic!

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Archaist (combo field soldier)

in Suggestions

Posted by: Gulesave.5073

Gulesave.5073

Thanks for the feedback, guys!

Yes, they would be about as magical as the Guardian. Thematically, I really wanted to use the name Avenger, which is more heavy-appropriate. Sadly, it’s already associated with an in-game title, and…you, know…the Avengers.

I agree that a lot of work needs to be done on existing classes, but that will always be true. I’d rather see them start iterating a new profession sooner, before they’ve introduced more complexities that will make it harder to introduce.

A quick note about reading/writing any suggestions like this: Don’t get worked up over the details. All that matters at the conceptual stage is the concept.

I should be writing.