Time is a river.
The door is ajar.
Area Reputation
This suggestion was in response to a thread suggesting Waypoint Costs being lowered:
Rather than just them straight reducing waypoint costs, why not have a rep system with each area, where the more rep you gain, the lower the waypoint costs?
Tasks (x amount a day) would be collected from a billboard (think Zaishan Dailies), and associated with that area:
Redoing a Renown Heart(s)
Given the tasks for Hearts aren’t things you associate with permanency (dealing with mobs / collecting things ect), have a select Renown Heart(s) a day be re-doable as part of the rep-gaining.
In the case of later areas that have no Renown Hearts, another system would have to be implemented (maybe for Orr, a successful Temple Takeover?)
Bounty
As in, tracking down a specific mob, killing him, and taking back proof that you’ve dealt with him. To stop players camping the spawn point as well, the mob would randomly re-spawn somewhere else on the map.
Event(s)
Doing a set number of different events (to stop players camping events) in that area will fulfill this.
Exploration
Completing a jumping puzzle, accessing a given vista, visiting a PoI and other exploration-related tasks fulfills this criteria.
Each successful task earns you:
The XP, Coin and Karma would have to be comparable to those of Level 80 events in order to encourage participation.
Order Ranks
Outside of the storyline, being part of the Order / Pact has no importance whatsoever (outside of getting armour).
In order to combat this, assign characters missions they have to complete. Missions would be available after they’ve completed the Personal Story.
Missions would be in the flavour of the Order, so:
Completing missions would earn you ‘ranks’ within that Order. Ranks come with a number of benefits:
When you reach a milestone (i.e. Rank 2, Rank 3), you have to undertake a special mission to prove you are worthy of that rank. Failing means that any other missions you undertake will not count towards Ranking.
Also, to add a bit of immersion, after reaching a certain rank, failing to carry out a set number of Missions actually decreases your rank (since you’re not following orders).
Since people may go on holiday, have exams IRL ect, there would be a vendor that provides a token (free of charge) that essentially gives “time off”.
This token would then come with a cool-down after that period had finished i.e. using any token would mean you can’t use another for a week. However, there are a number of different tokens that you can get (week, fortnight, month ect
As well as this, Missions would award a hefty amount of Coin, Karma, XP, and other rewards (i.e. Chance for rare crafting mats like Ecto’s).
However, this idea may not work now because of how fast we rose up the ranks of the Order in the Personal Story.
Definitely want the order ranks
this would fix the emptiness of zones, i hope anet see this and add it to the game.
this would fix the emptiness of zones, i hope anet see this and add it to the game.
This was what I was aiming to address (as well as an alternate form of character progression), except I broke my own golden rule of explaining what issue I was addressing XD
+1. Add some incentive to revisit old zones. I wana perform an assassination in Fields Of Ruiin, lovely zone but I have no real reason to visit it.
I support this, would love to go researching with the priory in places like brisban or dredehaunt. Would really want a reason to revisit areas!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.