So having come from GW1 I’m actually a bit let down by the lack of ability to costumize the stats on your armor. GW1 had the system of runes where you could make any armor you had usable for any build by slotting the right runes. Runes in GW2 are merely for set bonus I would say and don’t really change the overall feel of the armor you wear.
Take for instance the T3 cultural armor set for humans. The base stats on this armor heavilly focus on using a condition damage build. However when I want to roll my gaurdian as a more support or tank focussed character I would effectively be missing out on vital stats to achieve this.
I know that at this point in the game it’s hard to make changes to all excisting armor to go back to a system like GW1’s old rune system but maybe Anet could think of making armor sets use this system in the future. Maybe for a new tier of rarity item or armor one can only obtain in new areas.
And before anyone mentions it. I am aware of the fact that one could simply transmute the armor to give it the looks and stats you want but this just seems a bit off to me. I shouldn’t have to resort to buying 2 different armor sets entirely to be able to end up with 1 build I want to use.
So what’s your opinions people of the forum? How would you suggest one can diversify his stats better?
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