Artifact Collections or... SHINIES!!
The original GW1 has this kind of feature. There are Collectors out in the wild and you trade various trinkets/artifacts with them for armour, weapons etc. I didn’t use them all that often, but they were fun and I enjoyed that kind of immersion and exploration side to it.
I’d like to see Collectors come back into GW2. Someone to trade those ‘Trophies’ too? If only for a small Gold or Karma reward. Special items would be great too, if it isn’t too difficult to implement or at risk of upsetting the economy.
The original GW1 has this kind of feature. There are Collectors out in the wild and you trade various trinkets/artifacts with them for armour, weapons etc. I didn’t use them all that often, but they were fun and I enjoyed that kind of immersion and exploration side to it.
I’d like to see Collectors come back into GW2. Someone to trade those ‘Trophies’ too? If only for a small Gold or Karma reward. Special items would be great too, if it isn’t too difficult to implement or at risk of upsetting the economy.
Not to mention Nic and Prof Yakkington
But yeah, more things like this would only add to the experience. Might even give people an incentive to leave the Cursed Shore.
Time is a river.
The door is ajar.
can’t say i dislike the idea of hidden treasures i have to explore to find.
Yes! It would definitely get players into zones they’ve already completed. And maybe even find areas in completed zones that were missed the first time through. The Collectors in GW1 weren’t what I had in mind but it would be nice to see them implemented too. They aren’t the only feature from GW1 that I was surprised to see didn’t make it to GW2.
I was trying to quote TheDaiBish but the quote button is A.W.O.L!!
Yh I loved this in Rift too. This would be a cool feature
There’s so much history in Tyria it could be made much better than Rift’s anyway. It would also be a window into lore for players not so familiar with GW lore.
Went looking to see if anyone had suggested this. sorry to see that it hasn’t been greeted with the enthusiasm it deserves.
I would strongly encourage GW2’s creators to steal most zealously from Rift’s artifact collection system and implement a similar, Tyria-fitting system post-haste.
I did not love (or really like) the collector stuff in GW1. But Rift had (has) a great system. The developers could even tie the two systems together – maybe completing a certain set of collections gives you access to a vendor sells artifact hunting related skins or something.
It don´t have this entusiasm because we already have some collectibles.
There are lots of hearts that give armor with interesting skins, the storyline, karma vendors, events that start a vendor/merchant for some minutes then you need to do that event again, Irecall seeing a collecting event giving some acessories.
There are lots of shinies to locate in this game, but you need to play to discover them.
P.S…. and this is a old post for a 4 month game. Are you trying the Golden Shovel prize?
(edited by evolverzilla.2359)
lol even though this post is old, it’s now renewed and I think that something like this would be kind of cool. Collections of some sorts to find and have people engage in once they finish an area they can come back and do more exploring for the artifacts or treasures and get rewarded for completing a set.
EQ2 has this and Rift as well and its an addicting thing to a lot of people. I’m not a huge artifact hunter but I definitely don’t pass them up when I see them.
There were actually collectors in GW1 that offered skins you couldn’t find elsewhere for collectibles, so bringing them back and merging them with the other ideas in this thread wouldn’t be a bad idea at all. I loved my lotus staff on my necro. Everyone always asked me where I got it from and thought I was trolling them when I said from a collector lol. If they were worried about people using it as a shortcut or exploited way to farm gear they could make it skin-only and still require transmute stones. That way they have the potential to still make money off of it in the gem store as well.
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~I could promise you the same…but it would be a lie…
Is there a golden shovel award? That would be cool. :-)
Truth is, an old good idea is still a good idea.
I agree GW2’s system using karma, heart completions and whatnot is similar to (and undoubtedly an improvement over) GW1’s system.
But I cannot agree that those systems are the same or similar in practice to Rift’s system. Rift’s system involved collecting artifacts that were combined together into sets. Finding the artifacts was often more than half the fun – Some were drops, some were just laying on the ground, others were hidden or in out of the way places.
Where the collecting of pieces and parts in GW1 was only rewarding if you wanted the items you could receive in trade, collecting sets of artifacts was rewarding in itself. Finally finding that one artifact to complete a set was often more rewarding than the prize for having completed the set.
Most karma vendors and hearts vendors sell one part of the set. Sou you need to collect them the same way collecting was in the GW1.
I´m not against the idea to have more skins and have to work for them. I just think we don´t need something out of GW way to do things to get them.
Most karma vendors and hearts vendors sell one part of the set. Sou you need to collect them the same way collecting was in the GW1.
I´m not against the idea to have more skins and have to work for them. I just think we don´t need something out of GW way to do things to get them.
Umm. I think we are talking about different things.
Yes. In GW1 you collected things like insect appendages and turned them in to one guy for one part of an armor set and then collected some other knick-knack to trade with a different vendor for a different piece of the armor set – very much like you can do now in GW2 through karma and heart vendors. And the goal would be to get the entire set of armor pieces.
Rift’s system is very different. If you are actually familiar with Rift’s artifact collection system, and you really do think it is identical to GW, then I really don’t know what to say.
But assuming you simply never played Rift, I will try to explain. You collect artifacts – the artifacts are vaguely lore related items (these could at at stretch be seen as analogous to appendages, hides and whatnot of GW, except they are, at the very least, marginally more interesting and the goal isn’t to get enough of them to trade for something, it is to get the right ones to complete your collection.)
Several of these distinct artifacts would make up a pre-defined collection. It is hard to describe… so here is a link to the Rift site showing the 637 different collections of artifacts you could find – http://rift.zam.com/en/collectionlist.html
As you will note, there are many different collections and between 2 and maybe a dozen or so different artifacts in each collection. When you found an artifact (and as I said above, they could be almost anywhere, sometimes they were up in trees) you could place it in your collections or you could just sell it. If you kept it, it was placed into to the appropriate collection in something very like the crafting collectibles portion of your bank vault, except it was organized by zone and by collection.
What was fun about the system was finding artifacts and completing collections. If I recall correctly there was even a title award for completing all the collections for a particular zone. The collections themselves didn’t do anything, I do recall you could turn in a collection and get some sort of coin as a reward (more coins for harder to complete collections) and that there was some stuff you could buy if you had enough coins – I suppose that is the only similarity between the GW system and Rift.
The thing is, I was usually annoyed about the kitten appendages and so on cluttering my bank, but I was always excited to find a shiny hidden away somewhere in some forgotten cave or at the bottom of a lake, even if it turned out to be one I already had.
Skritt Loves Shinies! o.o
Now, If I could collectTrophies from Champions and Bosses from across Tyria and put them up in my Home Instance (after crafting them, of course), well…
I’d be happier than a Skritt in a glitter factory.
I am actually quite surprised they didn’t add this. I played Rift and found this as an awesome addition to their game as well. It gives items to be used in the game one can make items from the artifacts they collect. Props and clothing nothing gamechanging that i recall. It was quite fun spent hours doing that as well.
This game has a ton of trophies I can’t imagine why no one on their team has thought to put these to use in making items for cosmetics or town clothing or skins it would be a huge improvement imo. People could sell them for a profit since this game has such a large RP following it would be nice to see these two enhancements.
I will say that having pretty much all trophies be simply vendor trash is a bit boring. I think, perhaps, we could do with some mystic forge recipies for some more armor skins that incorporate stacks of the grey trophy loot as an incentive to keep it around and perhaps give it a minor value as a trade commodity.
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I was going to suggest this myself but a quick search showed that a similar post was already made.
Guild Wars 2 has the most perfect setting for this kind of thing, much more so than Rift who actually has the system implemented.
For one, explorers would love this addition, the game was a delight to explore for the secret areas, jumping puzzles and even the diving master added later on to make players go back through previous areas, I believe that with dynamic events something special could be made for this sort of ‘new’ scavenger hunt.
Guild Wars 2 is a extremely lore rich game, while I liked to hunt for these items in Rift, most didn’t tell me much as it was always just a item colored by rarity and a name, if GW2 would do it I would hope they added a small to medium description for each artifact-item to give us some insight to its origins, thus enriching the lore and making it much more worthwhile to hunt for them for lore-hunters.
ie. (Frozen Iris Flower – A perfect specimen of the flower forever encased in ice, from Gwen’s Garden and for Professor Yakkington: the one that got away)
Also, with dynamic events and the many hidden areas already ingame for explorers, there can be many combinations made to make the artifact hunting actually dynamic unlike the static spawn that it was for Rift, for example some artifacts can spawn only with some Dynamic events, or some action at a specific place was triggered, or it could drop specifically from certain mobs, not to mention that anet could simply stash these artifacts in hidden places all over the world(in really well hidden hidey-holes to make the finds that much more interesting and rewarding).
Spice up the market, currently we are still only on a farm-only basis to move the market for profit, if artifacts could be put on sale aswell, this could be a additional source of ‘profit’ for scavengers.
Lastly, the game already has the ‘collectible’ tab for everything gatherer-related, and also the armory for pvp item in the mists, I don’t think that it would be too difficult to add a tab for artifacts to be added there for any collector’s viewing pleasure.