As we all may know, ANet has informed that there will be at least Ascended weapons in the game.
I don’t think this is a good idea in terms of balance. The damage in the game is already quite high if you spec for it. From Ascended gear, you will get roughly about 10% more stats than you can get from an equivalent exotic type item (with the jewel). What I’m afraid is that there will be more complaining about those backstabs/evicerates/killshots/shatters/burning in the game.
Adding the maximum stats also mean that new players find it even harder to enjoy content like WvW. I see the game is slowly making its progress towards a very balanced state*, some professions have it better than others but I think there will be a day when all professions are quite balanced and good in their own field of actions.
I just wonder why to flip the tables again, the necromancer overbuff caused a bit of havoc and the game is still recovering from that one. It was a good example of how simply adding damage into the game is not solving anything, instead it is causing unbalance.
What I suggest is that they leave the weapons (and armor) to the exotic level, but make it available to add an infusion slot to an exotic item with 5 prestine fractal relics. (We have seen this type of item, the tentacle back piece.) This would add some minor stats for the high flyers but it wouldn’t be so game breaking.
This all should, of course, be done after they invent some more fractals. Personally, what I would like to see is not the regular fractals, just added with more damage. I’d like to have more content like Liadra. Liadra is the step towards a challenging content in GW2 and that is what is missing from the game.
It would be really awesome for the fractals to change after lvl 50 to something that does not need a certain DPS in order to be beatable or being just so tanky that someday you will win.
There is nothing wrong with 10 or even 20 min boss fights, as long as they are challenging and interesting. Phases are the best friends here and I love the idea that you need to do something other than just mash the buttons and dodge every now and then in order to proceed. Brainless button mashing against bosses with 20 million health dodging every red circle is not fun. Why not to make even 10 phases for 1 boss?
Things like others have to stay alive and kite the boss while someone takes on a short jumping puzzle, in order to get into next phase, that will result in an instant death for the jumper if he fails, thus forcing a reset.
In conclusion:
I don’t think adding more ascended gear in the game is right to do, but I would like to see more fractals, not the same usual fractals, but something different that is really challenging content and would reward with weapon/armor skins that are only obtainable by doing this.
I think there are more of us than just I, who liked the feeling after killing the Liadra.
EDIT: edited for the correct approximate value for the stat increase
(edited by DarnDevil IV.2143)