Auto-Kick Players after a Dungeon Instance
Yes, I also feel like people are abusing exploits every chance they get and it’s really ruining the experience for others. They need to fix them faster, or simply add such a mechanism you mentioned that might prevent them.
Excuse my ignorance, but how exactly is " doing multiple paths in the same instance" an exploit? I’m not sure I understand whats being done here.
But I do agree that there is far too much short cutting in gw2 dungeons. I’m always saying ‘lets do this legit guys, I want to be challenged.’ Heck, half the time the set up for one of these exploits usually causes more grief then killing a boss normally.
Few exceptions. During the Jade Maw Fractal if someone manages to fall to their death during the battle, and the Maw is defeated. They will respawn SOOO far away, much longer than 30 seconds away, and miss out on the chest, which usually has incredible loot. Jack it up to like 5 minutes or something, long enough to cover any stuff ups, but nowhere near long enough to do another path.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Excuse my ignorance, but how exactly is " doing multiple paths in the same instance" an exploit? I’m not sure I understand whats being done here.
Here’s an example of what I witnessed in HotW before a patch fixed it:
Party goes for explorable mode path 2, after defeating the final boss they do not restart for path 3, instead immediately after the path 2 boss dies they glitch a wall and land in the room with the final path 3 boss. After he is defeated, he drops a chest and grants tokens despite the party never accepting that path and never replaying the dungeon, essentially clearing two paths in one single run.
Another solution to this problem would be for example, when path 1 is chosen, bosses from path 2 and 3 disappear from the instance, or better yet, no boss exists when dungeon is entered and is then spawned when a path is chosen.
My Solution
- Enable a timer that starts once the final boss is vanquished (I.E; 2 mins). This gives everyone enough time to get
the chesttheir loot and accept their reward before leaving the dungeon to run another path etc. After the allotted time is up, you are automatically teleported to the entrance.