Auto-Targeting Issue

Auto-Targeting Issue

in Suggestions

Posted by: Faolan.8510

Faolan.8510

I don’t know if I’m the only one annoyed by this, but I can’t stand the fact that auto-targeting doesn’t aim at the enemy closest to the player. I’m actually not sure how it works. I just hate when I’m fighting a small group of 2-3 enemies and then end up auto targeting something in the distance that I’m not even engaging with when one of the enemies dies. I play a Ranger most of the time so my character is already lobbing arrows at it before I have time to react to the fact that I’m targeting the wrong mob.

I’m just really tired of getting overwhelmed by mobs that I pull into aggro because of auto-targeting grabbing the wrong target.

Anyone else have this problem, or am I missing something?

Auto-Targeting Issue

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Posted by: digiowl.9620

digiowl.9620

The game for some odd reason prioritize camera direction over proximity in relation to targeting.

At first i thought it did this as a invisible crosshair, but recently it seems to target mobs even if the camera is pointing straight down!

Meaning that the game will look for any viable target, yellow or docile red included, in the horizontal direction the camera is pointing first.

This out to a range of 1200, unless it bumps into a obstacle of some sort (wall, tree, anything that can break line of sight).

Only if there is nothing in the direction set up above will it start looking for targets in proximity of the character.

Auto-Targeting Issue

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

In the options menu there is a ‘target closest enemy’ thingy. Assign that to the C key and problem solved. Hit C, start casting. (Although I do agree that the auto-targeting system is just really really wrong, just offering a solution of some sort)

Auto-Targeting Issue

in Suggestions

Posted by: digiowl.9620

digiowl.9620

Even “target closest enemy” will prioritize what near the center of the screen over what is actually nearest the character.

Auto-Targeting Issue

in Suggestions

Posted by: Hamfast.8719

Hamfast.8719

Target Closest Enemy worked beautifully in GW1. They need to take that set of parameters and program it into this game. (GW2 does pick targets very poorly for some reason.) Thank goodness they at least allow you to toggle off right-click targeting now. That reduced my accidental targeting a ton.

And above all: allow us to toggle YELLOW mobs on/off. I rarely want to fight yellow monsters for any reason. I can understand them being accidentally aggroed if I catch them in my AoE, but I rarely have any reason to select them as my primary target.

To complete the targeting repairs, you also need to be able to toggle OFF a “called target”. I periodically call targets by accident if I am doing a quest where I need to depress the CRTL key to find stuff. There’s no way to get rid of it until you destroy the target and everyone involved loots it (easiest just to switch to a white-text target and kill that.)

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist