Auto-adaptable toughness of jumping puzzle suggestion
There are so many of these posts. The formula is “make X easier!”, where X is a completely optional part of the game that is meant as a challenge. Legendary weapons, map completion, explorable mode dungeons… today it’s jumping puzzles.
I mean, what do you get out of a jumping puzzle? A chest and an achievement. It’s not even a title. It won’t impact your character in any way. It’s not like the difficulty is preventing you from progressing in the game, or getting somewhere important.
Think of it like a bonus dungeon in a classic RPG. It exists because it’s challenging. It’s ok that not everyone is able to do it blindfolded. In fact, that’s kind of the point. If you can’t do it, rethink your strategy (Mesmers have a nifty skill called Portal that you might want to check out) or just go do something else and no one will think less of you because of it.