Auto target bug

Auto target bug

in Suggestions

Posted by: UserError.7150

UserError.7150

I have a suggestion to fix this. first would be to create a bubble around the character (much as you have it now), but then put in a limitatin as to were the target can be chosen from.

If you add in a perspective line (something like what already has to be their cuz of the way the skillz work w. the camera) coming strait out of the character, then add in a 20-30 degree conic section coming off of that, that will take walls into account (floors too… can’t stand CM b/c of this), and then have it select the current closest target that is w/i range of that conic section, with the exception of weapons that do more dmg with range (i.e. mes gs #1), then have it chose the farthest target.

This can be accomplished using Linear algebra and matrices to make a 2d overlay of a 3d environment (similar to the perception effect on 3d movies). Also,if you make this happen on the user side instead of server side, it will greatly help auto-targeting errors due to lag (skillz are the only thing that need to register server side).

Also, their is a problem when a new monster appears, that your target may change to them, or if the monsters start to move around, the auto target will change. This needs to be change to ONLY character movements. This is MAINLY an issue when your downed (not dead) and a monster with low health runs to the next player and you switch to a full health monster, because by the time you find AND switch back, you will most likely be dead or close to it.