Hi ANET,
There are a number of events that frequently seem to get bugged on various servers.
Could there be some way to automatically reset the bugged event chains without manual intervention ?
My thoughts on this:
There is a public API that shows where big events are and the status.
Example:
Event: Temple of Dwayna
Status: Beat Up Malchor
Time in this stage: 221 hrs+ (Jade Quarry)
Is there some way of putting a wrapper around the event to check the API – if the API detects an event has not progressed it resets the chain in some way on the server you are in?
I know humans are great at seeing from the above information that something is definitly wrong.
If certain stages are still up > N hours something is probably wrong (especially mid-chain).
I know this wont help if an event has not started – in these cases it should be has this event started within N hours of the prior chain event starting?
If not reset the ‘primary event’ to kick the chain off again.
Right now if we are lucky the events will kick-start into life every 2-weeks when a major release happens (but not always).
I know this wont fix the root-cause of the bug (which is often intermittent – sometimes it works, sometimes it does not) but this would lessen the pain being experienced until the bugs are stomped out.
Many Thanks,
[MYTH] The Mythical Dragons -PvX
http://mythdragons.enjin.com