Autotargeting needs fixing

Autotargeting needs fixing

in Suggestions

Posted by: iFocus.3781

iFocus.3781

I think all of us has experienced this:

Using a leap-, or rush skill to escape from a sticky situation (or just speeding up the travel time) – however, little did we know that a (neutral) stag runs just an inch outside of your camera view and – BAM – you effectivly came absolutely nowhere, and now you have an annoying stag chasing after you.

Or, you are using a bow to kite an annoying enemy, and all of a sudden you run past a Moa which happens to be close to the autotarget-arc and bam, you put a needle in its rear end, and it starts chasing after you…

So, what I want is for my character to NOT randomly start attacking other creatures when I’m already engaged in combat with another (not to be confused with NPCs stepping in to line of fire – that’s a COMPLETELY DIFFERENT thing).

Possible solution to this could be to make neutral NPCs non-autotargetable, and to make the attack arc smaller. Instead of autotarget choosing a seemingly random enemy within a 160 degree angle it should take enemies from a 90 degree angle (closer to where you are aiming/looking).

Autotargeting needs fixing

in Suggestions

Posted by: Iruwen.3164

Iruwen.3164

While they’re on it, they should also fix the target nearest enemy function and make mesmer clones attack the current target instead of whatever is considered "near". The countless yellow mobs I aggroed just by dodging...

Iruwen Evillan, Human Mesmer on Drakkar Lake