Awesome castles and strongholds

Awesome castles and strongholds

in Suggestions

Posted by: Brimwald.5894

Brimwald.5894

As I work to get 100% map completion, I find that there are so many small castles and towers in the PVE side of the game. They are occupied by NPCs, but seldom do events happen within them.

Event: We should have one of the maps be overrun by some dragon’s minions and have to repel enemy attacks [siege placement on the walls(place supply on the map)], take our strongholds back, and retake the map.

Timer: Make it an incredibly difficult (really hard so zergs don’t steamroll it) event one or two days a week, where a map is just overrun. The players have to retake it by 10pm PST or else…pick a consequence to put in (world needs to feel like it changes)

Rewards: Level 80 map completion rewards for players successfully retaking the map (lvl 80 transmutation stones, Mystic Coins, a chance at precursors, etc). Plus Karma, gold, and xp.

PLAYERS MUST BE ABLE TO LOSE If not, then everything is just another event for grinding whatever currency system the player currently wants. There need to be consequences.

Continued below are more interesting ideas!

Put in some old structure or castle from lore that is the stronghold for the dragon champion or some Mursaat warlord, or some lower lich lord. Or make this even more interesting by pitting 2 villains against eachother [top of map(Sons of Svanir), bottom of map(Centuars)] and put the players in to bring peace with the lionguard, or army of whatever nation this map is a part of.

Make Tequatil[or another DC sinces bosses should be defeated and not return unless there is a specific storyarc for that boss for them to retake something(I miss GW1 boss names)] show up on the map and fight over different keeps, but not be killed until the final assualt by the players. Destroying keeps, would be nice if the engine can do it(ie wipe it off the map).

Conclusion Orr is supposed to do this, but the end boss is Zhaitan, and the fight is instanced, so the battle for Orr can never truly be won. Orr must always be this way becuase of the instanced story arc, but other maps don’t have to function like it.

(edited by Brimwald.5894)