BLTC Listing Fee/Economy

BLTC Listing Fee/Economy

in Suggestions

Posted by: Tekietee.5037

Tekietee.5037

-Fact
I’m aware that the Trading Post has several fees. The Listing Fee, the After-sales Tax (which is around 1%).

-Scenario
Those don’t seem bad, as they are both small fees. But when you post an Item for say, 50silver on the Trading post, and someone puts the same item but in bigger quantity at 49silver 99copper, it really makes you mad. If you want them sold anytime soon, you’ve got to unlist them (losing 2silver 50copper you used to list the item) only to spend another 2.5s to relist it and hope someone else doesnt put it down 1 more copper than you again.

-Rambling
This has happened to me many times, and I’m sure it has happened to you as well.
I’m sure you’re thinking, just wait, chances are that they will all eventually sell, just be pacient. -However this isnt true if more people list it for cheaper and cheaper (of course assuming demand is high for this item, they’ll buy out at a good rate)

-The Suggestion
Now with that back story, let me reveal the suggestion.
Removing the Listing Fee if you post an item up for Sale at the current lowest price.

-Further Explaining The Suggestion
This means if there is an item up for 50silver and I want to sell that item as well, and I post it at 49silver 99copper, I’d actually pay 2silver and 50copper in doing so.
However if I posted my order on top of the 50silver price, I’d not have to pay the listing fee.

-Idea to Stop A Monopoly Price
To stop potential abuse of this; after a certain number of different people list said item, (lets use the number 10 for example) the 11th person would have to Pay a Tiny Listing Fee, which at that point would be better to start a new price, still creating a competing economy, but lessening the harshness of it.

-Last minute semi-off topic Ramble.
What is the point of the Tax? What purpose does it serve? Is it just a gold dump like Way pointing and trait resetting and all that? Or does it serve a deeper purpose like stopping people buying an item listed cheaper, an putting it back up higher, or something. I’d love an answer to its intended use.

BLTC Listing Fee/Economy

in Suggestions

Posted by: Dieallknow.1387

Dieallknow.1387

the tax is 15%. 5% when listing and 10% when your item sold, this I beleive was to stop power trading!

[IIII] Playing from Prison
“Lets take the green keep I need the Vista”
“Quit Laughing I need the Vista”

BLTC Listing Fee/Economy

in Suggestions

Posted by: Tekietee.5037

Tekietee.5037

the tax is 15%. 5% when listing and 10% when your item sold, this I beleive was to stop power trading!

Oh dang, my friend just told me that as well.
The 10% Selling is fine, a bit harsh, but fine. Turns out when I did my math I did it backwards haha. I got 1% but i did it the otherway and got about 11%

The suggestion still stands. Saving that 5% and helping stabilize prices instead of always being so harsh and trying to undercut everyone really stinks and should stop. This games suppose to be about teaming together and seeing others as friends not a threat.

When seeing others with me and knowing that they could be someone undercutting me on the TP, makes me second guess ressing them in some locations. XD. Just food for thought :P

BLTC Listing Fee/Economy

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I had a different suggestion that would also solve the problem: If a sell order goes unsold for too long, the TP drops the price without charging the seller anything more. This repeats until the item is sold, or the price drops low enough that it gets automatically vendored.

Back to your suggestion: It would work but it would distort the market. It also encourages people who think the price should drop to hold off on selling until someone else pays the fee to lower prices.
You have to consider that ANET still doesn’t list the sales tax. So I can’t see them giving enough information in-game for people to understand what’s happening. Leading to confusion.
Then there is the problem of the vendor+1c items. That scenario exists because there are too many of these items existing compared to people buying them, which only increases supply and makes the problem worse. If you had some way to automatically destroy these items (vendoring destroys them), that would lessen the problem and make it easier for it to go away should ANET change something.