BRING BACK point-click for movement [like in Guild Wars 1]...
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Posted by: Bloodlust.3672
(edited by Bloodlust.3672)
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Posted by: Bloodlust.3672
Guild Wars 2 default controls are horrible—mainly because there isn’t point-click to move so we’re forced to use the keyboard controls to move and activate skills at the same time—which is clunky and inefficient. To make the situation worse, GW2 has around twice the amount of skill buttons as GW1—and we’re now forced to share keyboard space with movement buttons! Basically, the GW2 default controls are logically flawed.
To resolve this problem, may I suggest to add point-click for movement [like back in GW1]? It can be added to enhance the current movement scheme. So users can focus on using the keyboard for activating skills and using mouse for movement—instead of the current method of expecting users to use their one hand on the keyboard to do almost everything!
NOTE: I already know I can hold down both left/right mouse buttons at the same time to move. I also know about autorun. But these are still not efficient nor comfortable for constant play.
NOTE: I have already tried reconfiguring my controls as suggested by some users [such as Taugrim’s control scheme], but for this game it’s still not as efficient as having point-click to move.
NOTE: Point-click for movement would also include auto-attack and follow [like in GW1].
NOTE: Point-click for movement can work for continuous terrain. For jumping spaces, we can switch to button movement.
BTW: For those of you who also can’t stand the default controls, you can try my custom movement controls that are mentioned in the link below. It helps to improve the current situation. However, there is a small bug with it—which is caused by the game [I have reported it]. But it’s still very usable and far better than the default controls…
(edited by Bloodlust.3672)
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Posted by: Twaddlefish.6537
Point clicking drove me insane in GW1.
I know it’s not a great help for your current situation, but if you’re serious about MMOs you should have a look at something like the Razer Naga or similar with a numberpad on the side.
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Posted by: JackassTheX.6351
I would be very interested in seeing someone kite efficiently with point to click.
I use both clicking (for utils and elite) and numbers (wep skills to healing) to activate skills while running around like a maniac. Don’t see any flaw with that. The only benefit I see in point to click is accessing weirdly placed NPCs I have no idea how to get to.
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Posted by: Fiennes.9568
Sounds like it could be a nightmare, when you were supposed to click on a boss for example – and in the heat of the moment, click the ground next to him and run forwards, Leroy Jenkin style and get rofl-stomped.
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Posted by: Bloodlust.3672
i use a standard US keyboard and standard 5 button mouse for all my PC gaming. we shouldn’t be forced to buy exotic peripherals just to play GW2 properly.
point-click to move is a very popular and established control scheme for third person MMO and hack-and-slash games. it’s been used in other games such as GW1, Diablo 1-3, Lineage 2, etc.
with the amount of skill buttons taking up keyboard space in GW2, we desperately need the option to offload the movement controls to point-click movement on the mouse. for choice, perhaps it can be added with an on/off toggle in options.
(edited by Bloodlust.3672)
I am playing this with a standard keyboard and a standard mouse (2 buttons and a scroll wheel) and i don’t see disadvantage or inconvenience during gameplay. I use melee asist option and all i so is click the foe and then use W A S R + right click hold to move and pressing skills either by mouse, either by numbers.
Sometimes I use both clicks hold to auto run.
Is this not a disability issue. People with one hand etc. I would support anything that increases accessibility in this way. Also colour blind mode.
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Posted by: Marmalade.9750
How are you going to dodge with point-and-click?
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Posted by: NinjaEd.3946
I have mutli-button mouse with healing, dodge, F1 binded as well as camera ofc and utility selecting. It isn’t comfortable to use 1-5 while holding steady with WASD but you just gata bind things around that make it easy to reach.
How are you going to dodge with point-and-click?
the dodge yellow gauge above the health orb is click able even now in the game.
I too would like to see this come true.
I would be very interested in seeing someone kite efficiently with point to click.
There should be some GW1 GvG matches in youtube for you to look at. I don’t know which matches and players but I’m pretty sure there are some.
Also the top-tier GW1 PvP forum suggests it. Ie the elitists. The elitists are right. We hate it but they are.
Edit: Lol. Your name apparently gets censored.
(edited by Shard.4791)
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Posted by: SneakyErvin.3056
Point-click movement in a third person MMO?
I dont think I’ve ever played an MMO (besides WoW) that had a point-click movement option. I dont think I could ever be able to play an MMO that used it, especially not a PvP heavy game.
You think there are too many skill buttons? I wonder if you have played any other MMO besides GW1. This game has a perfect number of skill buttons, the class with most is the engi but its still a minimal amount of skill buttons compared to other MMOs.
Sure it would be great if they added point-click options for those that want it. But it would really be to no benefit to you as MMO players. You would be better off getting used to the keyboard movement. There are just too many things that point-click cant do.
At first I thought, “Yes!” but I think it would cause a lot of issues during a battle. If you are clicking on your target and accidentally click on the ground instead, you could easily lose. Because this game is now all about moving during a battle, it’s a major issue.
Point-click isn’t the movement type made for gw2, In gw2 it’s all about dodge. Keyboard and mouse control is great for me, and I use my mouse to activate skills most of the time (Because my hand is insanely fast) and it’s real nice to have this kind of playstyle. Plus, if this game was point-click based we wouldn’t be able to dodge as efficiently.
i don’t see a problem with having this as long as you can disable it so it don’t interfere with targeting.
Just… just go away.
The Controls in Guild Wars 1 were horrid.
This Suggestion would imply that they need to revamp EVERYTHING in the game. No, literally, EVERYTHING. No kiting anymore, no jump puzzles, no dodging etc.
This may be the worst suggestion I’ve seen, besides “We need to put eroge in the game”
All I see is bashing the idea without any reasoning. Why wouldn’t it work? Why would you be not able to do all the things you can do with wasd with mouse.
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Posted by: Johnny Whoa.8126
I don’t see any issue with bringing it back. I wouldn’t mind having it as an option, as long as it was toggle-able. I wouldn’t personally use it a lot, but I bet a lot of players would.
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Posted by: Simon De Borovsk.7460
any programable mouse with extra 5 buttons will do the W A S D and V and even Jump/Spacebar nicely and much more comfortably than click to run. leaves the left hand all for skill activation. i also played GW for years. and now i feel how click to run flawed and slowed my gaming style. (and no i only have a Logitech G9X mouse which does not have extra 5 buttons) i can deal with it. but i will get one of the Naga’s next time a black friday or other sale comes.
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Posted by: MithranArkanere.8957
Click to move was removed because it is incompatible with the new combat system.
It also helps bots to move around easier., and requires pathfinding. If you remove point to click, you get rid of those annoying issues, and the impact to players is minimal.
We’ve been using WADS since before DOOM, and everyone has been able to get used to it.
Point-click movement in a third person MMO?
I dont think I’ve ever played an MMO (besides WoW) that had a point-click movement option. I dont think I could ever be able to play an MMO that used it, especially not a PvP heavy game.
You think there are too many skill buttons? I wonder if you have played any other MMO besides GW1. This game has a perfect number of skill buttons, the class with most is the engi but its still a minimal amount of skill buttons compared to other MMOs.
Sure it would be great if they added point-click options for those that want it. But it would really be to no benefit to you as MMO players. You would be better off getting used to the keyboard movement. There are just too many things that point-click cant do.
So yopu haven’t been playing GW1.
But that’s beside the point, we’re not playing other MMO’s here, where you can bring 50.000 diverent skill with you. If you want that, then don’t play GW
Point and klick works great if you need to run from A to B with out fighting.
And for all of you who don’t want to use it, DON’T USE IT. It’s that simple.
Some one said that the controls of GW1 didn’t work to good. For me they worked a whole alot beter then the controls of GW2. I spent over 2 hours chancing them and to make some sence of them.
Imo pathfinding isn’t needed as long as the system has other important features in it like persistence to move towards the target even though the character’s course has been changed or the ability to stop when it seems like the character isn’t progressing towards the target anymore and of course nothing should happen when you click to a spot that is outside of the map or inaccessible (they would have to map those areas). It’s lazy to expect the character to know how to go where one wants (pathfinding) with one click when WASDers usually have to spam and hold 3 buttons to do anything.
Simple pathfinding is great but when it becomes a navigator automating your play, no thanks.
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Posted by: Esoteric Rogue.7651
Unfortunate I think the ability to jump more-or-less breaks the pathing for destination clicking. We all abuse the inability of the AI to jump. If you clicked your destination that happen to have a hop along the route, you could well be surprised when you character takes of backwards running a large loop of a secondary route.
Anyhow, I would be in favor of it. My main use was to click a fair ways ahead along the path… and that would give me up to ten seconds to type in chat! Now if I have to chat, the rest of the party will be out of the area by the time I hit enter.
I really don’t get why people have to get used to WASD … it’s like the most standard system of controlling a character. I even used it in GW1 (just feels better).
Why WASD is better: You can move in any direction while controlling the direction your character is looking at. You can’t do that with klick-to-move. But you need to do that to play GW2 properly. (in GW1 you didn’t)
So what happens with klick-to-move? – People who use it will suck. (most of them. Some won’t but i’m talking about average here) People will get frustrated. So better force them to get used to WASD right away.
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Posted by: Mockingbird.7324
If you bring back the point click movement it wouldn’t work out. That is because this game has been designed to include the moving around the world as 1 of the challenges offered to us. for example “Vistas” or many “Points of Interest” and “Jumping Puzzles” require that you pay attention to the way you move. It would ruin the whole purpose of you just add point click movement.
Besides GW and GW2 are two very different games.
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Posted by: Wolfheart.1938
Point click movement would be horrible in this game, this is not GW1. Not only that, but point click movement is overall a far worse system then WASD for any 1st person game.
@ Esoteric Rogue: there’s an autorun command.
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Posted by: robinsiebler.3801
I have a Logitech G-19 Keyboard and the G600 Gaming Mouse. I have absolutely no problems with controlling the game. I use the buttons on the mouse to fire all my skills and the macro buttons on the keyboard to fire off text strings I use on a regular basis like ’I’ve fallen and I can’t get up! :p ’.
Brought to you by A Kitten With A Keyboard (and an über Mouse)
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Posted by: Sufarus.3056
Read the title.
No.
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Posted by: Dr Anthrax.4723
Guys, why wouldnt you want it back. AS AN OPTION. they wouldnt need to revamp the game. Where the heck do you get that from?
Just add it as an option that is able to be turned on or off.
It would benefit people with disablities and accessibility issues. Plus, if you think its suck a handicap, that means you will have an advantage over them if you ever meet them in World v World or whatever.
There is no reason to NOT have it as an option.
That being said, if they forced everyone to use it without choice, that would be bad. I prefer WASD with G700 mouse buttons.
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Posted by: Dead Parrot.1973
I am guessing that most of those ranting against click to move are under 30. Many of you will have a different outlook a few years from now when your wrists and elbows get sore after a couple of hours of keyboard mashing.
Would a GW1 type click to move be useful for me, YES! Not as a substitute for the current combat system, but as a chance for my wrists to rest while out gathering mats for crafting or map running to avoid waypoint costs. Why shouldn’t I be able to click on or near that tree across the valley and have my toon run to it while my arms relax? Or click on loot have have the toon run to it and pick it up. Looting was simple in GW1, much more painful in GW2.
GW2 seems designed by folks under 30, right handed, with fast reflexes and perfect color vision.
And yes, I have been playing computer games since before Diablo 1 was released by a little company called Blizzard.
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Posted by: Sunny Side.7960
Well good luck moving through water.
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Posted by: Shadowborn.3529
Lol, “Dead Parrot” you made me laugh. I to am a vet player dating back to the days playing commandos and spec-operations your talking a long time. But since then technology has improved and so has gaming. Point and click is dead, it has no use in most of todays games and the majority dont wish for this to be implemented as if it was it would be in game now. I myslef have adapted and all i can say is you got to get a wrist strap if your hurting and get on the tech train to todays gaming world
If they were able to ad an option to turn on this system in game fine, but i doubt they will look into anything like this anytime soon, think they still have bigger fish to fry!
Point and click movement is terrible and would just make you bad in this game, you can’t expect to be able to dodge and kite and play this game properly with it.
At most this game has 15 buttons, that is 15 at most because most classes don’t need that many at all. It isn’t a giant leap to expect you to be able to press 15 skills.
1-5, shift+1-5 , q e r t for example
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Posted by: Dead Parrot.1973
If the tech is so modern, how come GW2 is using a movement interface dating to the early 1980s? IIRC, Teleguard on the C64 used a version of WASD. I played that one BTW. A modern interface should off load some of the tedium to the CPU, not force the player to command every twitch of the toon. The later developed click to move does that. If WASD is such a superior interface, why do so many folks need or want a special multi-button gaming mouse? And BTW, based on what I read in other threads, using such a mouse could be interpreted as a violation of the GW2 TOS since it can confer an in-game advantage over someone using the game ‘as designed’. I doubt Anet would go that far…..
As I said above, I am not asking for a replacement to the WASD GW2 movement system(dodging is cool), just an addition to let my wrists and elbows rest while my toon runs to the next doomed tree.
I personally loath point and click movement it’s why I did not play GW1 very long. I’m not under 30 either Parrot. I was around before computers were public and I’ve played games since they were text muds. I started ‘mmo’ when they were called online RPGS starting with NWN as the first online graphic mulitplayer RPG. That being said I don’t care if point and click movement is in the game, as long as I can shut it off. I would not hold your breath though I doubt you will ever see it put in the game.
(edited by Nefar.8135)
If the tech is so modern, how come GW2 is using a movement interface dating to the early 1980s? IIRC, Teleguard on the C64 used a version of WASD. I played that one BTW. A modern interface should off load some of the tedium to the CPU, not force the player to command every twitch of the toon. The later developed click to move does that. If WASD is such a superior interface, why do so many folks need or want a special multi-button gaming mouse? And BTW, based on what I read in other threads, using such a mouse could be interpreted as a violation of the GW2 TOS since it can confer an in-game advantage over someone using the game ‘as designed’. I doubt Anet would go that far…..
As I said above, I am not asking for a replacement to the WASD GW2 movement system(dodging is cool), just an addition to let my wrists and elbows rest while my toon runs to the next doomed tree.
Somehow using a mouse with extra buttons violates the ToS, yet they sell GW2 themed steelseries stuff, cool story bro.
On a more serious note that doesn’t include nonsense. Point to click only promotes bad playing habits. If you’re not able to dodge fast enough or respond quick enough because you’re insisting on using a slower less efficient movement method, you’re hurting more than yourself.
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Posted by: Strifey.7215
Point and click would be terrible for this type of game. Yes it’s been used in games like Diablo 1-3 and hack n slash games…. which is nothing like GW2.
How many 3rd person action games use point and click, because this is an action game.
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Posted by: Dead Parrot.1973
Dinks, I actually said I doubt they would ban multi-button mice. But I have followed enough threads on mice, game pads, joysticks, macros etc to to gather that the TOS could be interpreted that way. I agree, it would be a silly thing for Anet to do. That said, there is a pinned thread under Account Issues on the topic “Our Policy on Third-Party Programs” where mice and other things are mentioned. There isn’t a formal answer pro or con yet from Gaile Grey as of this posting.
I also don’t see how a click to move option promotes bad playing habits. How does being able to click on a tree and have the AI run the toon over and be smart enough to chop it down promote bad playing habits? Or run to that distant landmark while the player has a chance to pull away from the keyboard for a bit? Instead, it would give players with RSI issues a chance to rest their wrists so that when they did need to mash buttons in combat, they could be pain free. Let the computer do the work out of combat and the player do the work in combat.
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Posted by: TwinkleToes.8719
@everyone complaining about the click to move in GW1, there was an option to turn it off.
Its ridiculous how some of you guys say that it would ruin the game, its not like adding click to move is going to stop you from using WASD. I personally would prefer to have it added, but there are more pressing issues that I’d rather have fixed first.
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Posted by: Snarky Snarf.8463
They should add it. I hate it but if people prefer it I see no reason not to when they have the time. I don’t want them to make this a priority. Just something to keep in mind.
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Posted by: StormcrowX.9236
I would like to be able to use BOTH keyboard and mouse as movement control, the same way I did in GW. (Yes, its entirely possible to move with mouseclick and key strafe at the same time, they are not mutually exclusive. I played DA and SBA for more hours than anyone in the right mind should.)
Perhaps make the pathfinding limited to a straight line only, so that a reasonable amount of player imput is required, and bots that rely on this will get stuck on obstacles. Otherwise, I see no reason why I can’t just click on the merchant in front of me and have my character run up to it immediately. I too, get tired of constantly mashing keys and holding down W. (i find autorun awkward to use.)
I use qwes as my main movement keys, tried to make it as similar as possible to my GW setup. That said, being unable to free up one hand to control movement and the other to activate skills is not good.. i really do feel the strain after a few hours.
I know this is not high on anet’s priority list but i would really like to see it return as an option.
(edited by StormcrowX.9236)
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Posted by: Slyther.1297
It’s a big mistake to compare this game to the Diablo series as they are two completely different styles of play… Diablo has an isometric view point as well as gameplay mechanics that are designed around mouse clicking. GW2 would be a nightmare with a click-to-move control scheme, and is in fact one of the reasons I avoided GW1 (Among other reasons)
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Posted by: Ryuujin.8236
There is a very good reason to allow point and click movement even if it seem superfluous -* disabilities.*
Plenty of people out there enjoy video games but for whatever reason can only use one arm to do so. In that situation you have to have a way of moving your character using just one hand, the simplest being click-to-move
In GW1 if someone used WASD to move, it was a sign of noobness. All good players used click-to-move to maximize moving speed and to have better view of the field. But it just doesn’t work like that in GW2. You need to keep turning when playing a melee for example.
Point clicking is so irritating, I honestly can’t believe someone missed it at all. To each their own.
noo i hate this feature!
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Posted by: oulivas.9471
-1 for ur topic.
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Posted by: XxTAFxX.6741
noo i hated the point click.
I hope anet don’t bring that back tbh.
Well default control is not the best. I just wonder who uses A and D keys to turn right/left? But i can’t even imagine how would you control your char in battle (or underwater) which out changing how fighting works.
Why I don’t want that option? Because making it would require a lot time and resources(in comparison to it usefulness or rather lack of it) Anet could spent on other things. Like bug fixing, adding new content etc.
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Posted by: Bloodlust.3672
in gw1, there was also an option to disable click movement for people that prefer wasd.
diablo is simply locked in isometric view. gw2 can also be played in isometric view based on user camera position.
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