Back to roots or why PvP should be endgame.
At the end of day PvP endgame is easier to manage for developer and way more entertaining and rewarding for us players.
Overall, your post indicates that you are dissatisfied with the existing PvP, and you have very little interest in PvE. Therefore, you think ANet should stop spending time on things you don’t like to develop more content that you do like. That point of view is highly objectionable to me, as you seem to think your opinion is representational of the overall player base. I don’t feel that is the case.
I have nothing against Counter-Strike, but it is a completely different genre of game. Comparing its success to GW2 is not comparing like objects. Buying Counterstrike, you know you’re buying a PvP game. As much as ANet would like GW2 to be an e-sport, it is marketed as an RPG, so they’re telling you outright that they have already determined that the primary appeal of the game is PvE.
I don’t entirely disagree with your arguments, but I think you’re taking the suggestion too far. There is no reason to stop developing the PvE endgame. Balancing PvP and PvE released content is key, and creating a crossover between the two is even more important, which is why (IMO) we have WvW. And, honestly, from what I’ve seen so far, ANet has done a decent job of mixing up the new content they’re releasing for each. They just haven’t found a style of sPvP that is as successful as GW’s.
What are these “roots” that you speak of? Guilds Wars was never all about PvP. GW2 was never all about PvP. There’s a significant player base that doesn’t play PvP, and I would bet many who avoid it completely. Also, making comparisons to other MMOs that have done things poorly (in your opinion) does not really apply. GW2 is not those MMOs. Comparing to FPS games is, well, completely irrelevant.
At the end of the day, as you say, Guild Wars 2 is about playing the way you want to play. PvP will always be here, and so will PvE. Shifting the entire development focus to PvP is not a “necessity to keep guild wars 2 alive”. That is your opinion, which is fine, but suggesting that this entire huge game world with all of the years put into the history and story behind everything be ignored for one restrictive game mode that would ignore all of that… well, you basically want a FPS with fantasy characters, not GW2.
Anyway, this is the suggestions forum. Do as you will.
Yeah, so I have absolutely ZERO interest in sPvP. I will grudgingly enter into WvW when we’re in a braket we can actually compete in, but I don’t enter sPvP for any reason at all.
I play the game itself. The whole section of the game YOU have no interest in, that’s where I spend all MY time. As such, the very concept that they should stop developing for it is extremely displeasing to me, and I find it borderline offensive that you would actually propose that’s how it should go.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I don’t pvp anymore, arthritus. I’ve played many PvP mmos over the years, generally on factioned or FFA pvp only servers. Some games had BGs.
I have yet to see PVP players stick to an mmo very long, even if given everything they wanted. Time and time again I’ve seen the PvP servers consolidated first for lack of populations. I don’t know why. I do know, among my PvP addict friends, they are the first to jump ship at the first sign of a shiney new game. EQ2 put a ton of carrots in the game to encourage PvP.. and nobody really bit, One pvp server left.
I think the business cost of making an MMO simply has to mean catering to casual PvE. They seem to be the biggest slice of the market, and have the deepest pockets. They keep mmo’s alive for years. EO1 is going to be hmm. 13 or 14 this year?
Don’t get me wrong, I am not opposed to PvP. But you cannot single it out as the sole demographic of “saving” a game, cause it won’t.
Console and MMO comparisons just don’t work
(I’ll add that I played GW1 for 4 years, still play, and have never PvP’d there. I just don’t like BGs, so, my “roots” in Anet Games have nothing to do with PvP)
(edited by Teofa Tsavo.9863)
Is it too much to ask to have good pvp and good pve? The pve in this game is failing cause there isnt any good progression.
Fact 1: Pve isnt really very fun for long, which is why games “reward” players for playing. Let there be a decent progression – doesnt need to be a gear grind, but games like dcuo and rift allow you to slowly and minorly advance your character the more you play.
Fact 2: Pvp is fun but for a short time, there are no rewards, no ladders, no game type diversification. It just gets old fast. You cant even wear the styles you earn in spvp in the pve world. The WvW gear is lackluster, why buy it when I have pve exotics?
Why is there this segregation between pve and pvp? Players should be rewarded for playing the game and there should not be favoritism toward pvp or pve. A good solid mmo has progression, and lets players decide how they want to play.
People who cry out that pvp is fun and should not be rewarded or that you should only get pve rewards from dungeon grinds etc are selfish people who frankly are angry that there are players who are different than thye are.
I must agree, pvp here is boring. Original Guild Wars had fun pvp and I understand that they made GW2 a more pve based game but a lot of people are complaining that pvp sucks in gw2. Personaly, I would like to play spvp, but to be honest every map is the same thing, the same “type” . I think that anet should seriously spend more time on pvp in this game. All of my old friends that played gw1 left this game.