Bad Rewards for Dungeon Runs

Bad Rewards for Dungeon Runs

in Suggestions

Posted by: ZoraAngel.4298

ZoraAngel.4298

After the patch on February 26th, I realized just how much easier all the dungeons used to be compared to now. I’m not complaining about the new difficulty; however, I would like to bring to light about the sucky reward system for all of them. Since the new patch gave us more hassle to do dungeons, I think it would be only fair that we get better prizes for our efforts. I used to breeze through AC, but since I could finish it in 15 minutes or so, I didn’t worry too much about what I was getting, but now that it’s taking some guild/pug groups almost an hour to get anything done, it would seem that it makes it seem almost stupid to waste the time to even give the dungeon a try.

Anyone else think the same?

Bad Rewards for Dungeon Runs

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

Stop for a moment and consider this.

How long does it take to get Exotics without doing a dungeon in PvE?
Through crafting? Saving up gold for the Trading Post?

From what I can tell, the ease of the dungeons have made you and many other players used to achieving Exotics without much effort – I’m sure that’s not what Arena Net wanted.

Being able to get a complete set of exotics within a week or two from doing dungeons seems pretty rewarding to me.
And heck, if you don’t want those exotics, you can still salvage them for ectos. And for higher level dungeons, you can do this with the Rares, which cost significantly less.

Those tokens ARE a good reward. Don’t take them for granted please.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~