Badges of Honor need to be rewarded for more than JUST damage/kills

Badges of Honor need to be rewarded for more than JUST damage/kills

in Suggestions

Posted by: Eliteseraph.4970

Eliteseraph.4970

I’m almost certain that this topic has been brought up several times, but it bears repeating. It bears repeating until it’s fixed, quite honestly.

Based on what I’ve seen about the quality of GW2, I’m almost certain that a change for the better is coming on this topic. I just thought I would make a post about it after spending 2 hours in WvW, successfully capturing 2 full on castles and countless towers and camps, and only having ONE badge to show for it despite not ever getting killed even once.

I helped kill plenty of people(scorpion wire off the wall is awesome!), helped build siege weapons and defend them, rezzed or pulled people to their feet, DPS’d on many Keep Captains, got the killing blow and the execute of several players, and I’m pretty sure I looted every bag I got from kills. They just never had badges in them. Maybe I just don’t fully understand how badges are awarded, but after all of the different things I accomplished in those two hours, a single badge just seems very wrong.

Assigning rewards based only on the amount of damage that you’ve inflicted on an enemy is such a mind-numbingly simply way to calculate rewards for a number of reasons. Primarily is the simple fact that there is so much more than just damage going on in any situation, and many different ways of contributing to the success of your team.

Lets take a look at a typical WvW situation:

Generally speaking, as long as you’re in the fight and doing just about anything at all, the game is going to reward you exp and karma when the gate or keep goes down. Or when you successfully repel attackers, or capture a camp. But what you don’t get by being a team player and filling a supporting role, is Badges of Honor. These appear to be rewarded based solely on who inflicts the most damage on a given target.

This not only screws over people who do ANY of the myriad of things required to be successful in keep sieges(such as running supply or breaking enemy siege weapons) but is also unfair to condition based builds that kill more slowly, yet are often vital to weakening enemies enough so they can actually be killed before they escape.

The game seems to only reward the person who mindlessly tunnel-visions on enemy kills. This makes very little sense unless the idea is to encourage players to selfishly pursue kills instead of being part of the greater team effort.

A-net, maybe the kill-based system was a shortstop so you could release the game. I understand completely. In almost every way you’ve made an amazing game with as smooth of a release as I’ve ever seen. But the current system of how rewards in events, boss fights, and WvW are assigned needs some serious work.

Badges of Honor need to be rewarded for more than JUST damage/kills

in Suggestions

Posted by: Mayama.1854

Mayama.1854

Right now if you want badges tag as many people with damage as possible. Use shortbow 2 as a thief to do this. Dont bother with actually killing people, let others do this.

Edit: Rewards for events are no problems I got gold multible times just for reviving people.

Badges of Honor need to be rewarded for more than JUST damage/kills

in Suggestions

Posted by: Kaden.3162

Kaden.3162

i wish there was a more structured way of getting them atm its so random, like you could go be awesome, build all the siege, get most dmg and kill a dragon just about anything you do, and receive 0 badges.

its a little disheartening.

Badges of Honor need to be rewarded for more than JUST damage/kills

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Posted by: Reqnine.6394

Reqnine.6394

I agree that it seems a bit wishy washy with regards to when you actually get a badge.
It’s also an absolute pain to keep having to loot the bloody bags for them. If your zerging with 50 people and you get the bag its not so easy to actually see it with 50 people running over it. So you tend to miss many of them because of this.

Can it not just go to our inventory straight away?

Badges of Honor need to be rewarded for more than JUST damage/kills

in Suggestions

Posted by: roqoco.4053

roqoco.4053

I agree that it seems a bit wishy washy with regards to when you actually get a badge.
It’s also an absolute pain to keep having to loot the bloody bags for them. If your zerging with 50 people and you get the bag its not so easy to actually see it with 50 people running over it. So you tend to miss many of them because of this.

Can it not just go to our inventory straight away?

Yeah – something like this would be good – you don’t want to be rushing around looting in PvP anyway.