Badges of Jumping...er I mean Honor

Badges of Jumping...er I mean Honor

in Suggestions

Posted by: ZBoss.5610

ZBoss.5610

Those of you who have seen the video I’m talking about know the extreme lengths some people have gone to get their 500 badges. Creating a new character, over, and over, and over to get those 5 badges from the chest.

Let’s face it getting badges is completely broken. They don’t drop enough, and the loot system sucks. In a large engagement I’m constantly moving. That means the bag that drops at my feet is no longer at my feet two seconds later. That also means in a tug of war battle I may no longer be able to get to that bag. I don’t know how many times I’ve seen multiple bags on the ground as I lie dead on the battlefield. Once I rez, they’re gone.

I make the suggestions that :

1) Badges should be like laurels/karma/gold. Automatically placed in your bag ready and waiting to be used. Don’t take up another slot in my inventory. Don’t make me pick them up or hunt these tiny bags down on a battlefield.
2) Badges should drop with each kill or every other kill or if you did a % of damage to the person who dies. Something along those lines so you regularly get badges. Badges should only be random if you kill PvE guards, etc. Capping a keep, camp, etc should award badges for any participants just like an event would award karma.
3) Finishers should have a cap on the # just like rezzers. Anyone in the midst of this animation should be given credit and given a badge. Finishers don’t happen that often in WvW with zergs running about or major incursions. Most downed players simply get killed from damage vs finishers in battle.
4) With badges dropping more, new tiers of things to buy badges with. Like I mentioned in another post, perhaps new neutral npc camps that you can buy to help. Like golems but npc champions to help turn the tide of battle. Buying raids on camps behind enemy lines. There is so much that could be done to add new dynamics to WvW in regards to NPCs!

I hope at least some of these changes or changes like this are implemented soon as WvW feels completely unpolished at this moment in time.

Badges of Jumping...er I mean Honor

in Suggestions

Posted by: Indoles.1467

Indoles.1467

5700+ kills in Wv3. 1300+ badges. ~23% chance to get a badge per kill. I don’t do the jumping puzzles (I have maybe done 5). I feel like it is fine.

Tip: You need to deal damage to players to get drops. Executing them gives you nothing.

While Wv3 drops do need a look over, I don’t think badges are in a bad spot. They should be something earned rather than bought or easily farmed. You have 2 choices, kill people and help your server or do jp and help your server by giving away bps.

Badges of Jumping...er I mean Honor

in Suggestions

Posted by: Ethros.1453

Ethros.1453

5700+ kills in Wv3. 1300+ badges. ~23% chance to get a badge per kill. I don’t do the jumping puzzles (I have maybe done 5). I feel like it is fine.

Tip: You need to deal damage to players to get drops. Executing them gives you nothing.

While Wv3 drops do need a look over, I don’t think badges are in a bad spot. They should be something earned rather than bought or easily farmed. You have 2 choices, kill people and help your server or do jp and help your server by giving away bps.

I agree with the badge drops being in a good spot. One thing I would like to see in the drops though would be the gear drops being level dependent only on your character lvl instead of having a chance to drop at their lvl.

~Mr. Illuminati
Inspiration is only as good as it’s interpreter