Commander to [SLVR], Housepet to [GH]
Bag(s) of Wonderous Goods
Commander to [SLVR], Housepet to [GH]
there is no reason why you can’t double click them and open up more room, not trying to be rude but they don’t need to be stack-able, I mean I am not going around with 250 of them at lost I have 5.
Actually there is a reason why they are not stackable, mainly that ones coming from different dungeons have different loot tables in them and so are technically not the same item.
Why they can’t stack separately for each dungeon? Not sure, but you only get a few per run at best so I’m not sure its really enough of an issue to spend time recoding.
Doesn’t matter if I only have 5-6 of them per dungeon. That’s 4-5 inventory slots WITHOUT a rare or better in them for salvage. Aka 1-3 ectos each per salvage, 25 silver pieces or better each ecto! 4-5 slots in that case is over 1 gold, at minimum! >=(
Commander to [SLVR], Housepet to [GH]
(edited by KStudios.2850)
there is a reason: each dungeon has its own bag of wonderous goods (BoWG). e g AC’s BoWD have ac tokens. cofBoWG has cof tokens etc etc
Doesn’t matter if I only have 5-6 of them per dungeon. That’s 4-5 inventory slots WITHOUT a rare or better in them for salvage. Aka 1-3 ectos each per salvage, 25 silver pieces or better each ecto! 4-5 slots in that case is over 1 gold, at minimum! >=(
ehh how does it not matter, really if you have just 10slot bags there no reason you inventory should get anywhere near full in a single dungeon run anyway, only time i get full inv is in fractal runs and well there those bags dont drop so :P
This doesn’t make a whole lot of sense because everything that is in them is stackable (dungeon tokens, drops of karma, bags of gold). The first two are things you either probably have stacks of in your inventory already or will from the first time you open a bag. And stacks of bags of gold are instantly convertible into nothing by just you getting the gold (technically so is the karma, but save em, for when you need karma).
They may occupy an inventory slot upon acquiring them but in actuality they don’t take up a single extra slot when you open them.
Doesn’t matter if I only have 5-6 of them per dungeon. That’s 4-5 inventory slots WITHOUT a rare or better in them for salvage. Aka 1-3 ectos each per salvage, 25 silver pieces or better each ecto! 4-5 slots in that case is over 1 gold, at minimum! >=(
This is false, and I am sorry your under the wrong assumption.
Bags give
- Karma
- Bag of coins
- Dungeon tokens
Rare chances
- Nugget
- Mark – which I have never received, or maybe I have and forgot regardless not enough to remember
The Karma and bag of coins are consumable and once used take up no spots in your inventory. Ergo the only thing that takes up slots is dungeon token, if your complaining about this then why are you running explorer?
what are dungeon tokens good for
- Buying elixirs for dungeon runs
- buying gear for wearing
- Buying gear that can be salvaged for Ectos
- Buying gear for use in Mystic forge to maybe get pre cursor, or sale on TP
I am sorry but your suggestion originally had some fluidity to it, even though it was not necessary to put in your suggestion in due part to what others have said including my self. But now your recent comment makes this just a Silly, Laziness, mis-understanding of how things work.
If your not opening the Bags, and just leaving them in your inventory that is laziness and not the games fault, that is your fault.
Doesn’t matter if I only have 5-6 of them per dungeon. That’s 4-5 inventory slots WITHOUT a rare or better in them for salvage. Aka 1-3 ectos each per salvage, 25 silver pieces or better each ecto! 4-5 slots in that case is over 1 gold, at minimum! >=(
This is false, and I am sorry your under the wrong assumption.
Bags give
- Karma
- Bag of coins
- Dungeon tokens
Rare chances
- Nugget
- Mark – which I have never received, or maybe I have and forgot regardless not enough to remember
The Karma and bag of coins are consumable and once used take up no spots in your inventory. Ergo the only thing that takes up slots is dungeon token, if your complaining about this then why are you running explorer?
what are dungeon tokens good for
- Buying elixirs for dungeon runs
- buying gear for wearing
- Buying gear that can be salvaged for Ectos
- Buying gear for use in Mystic forge to maybe get pre cursor, or sale on TP
I am sorry but your suggestion originally had some fluidity to it, even though it was not necessary to put in your suggestion in due part to what others have said including my self. But now your recent comment makes this just a Silly, Laziness, mis-understanding of how things work.
If your not opening the Bags, and just leaving them in your inventory that is laziness and not the games fault, that is your fault.
Hasn’t changed anything. So they become 3 or more items when opened? That’s even less slots I’ve got for potential money making than the 1 slot the bags should take up. Any way this argument goes, I’m losing room for potential money. So different things of varying rarity can come in them? Things like Moldy Bags and such carry a vast variety of items, and guess what, are stackables. I see no excuse for these not being the same.
Commander to [SLVR], Housepet to [GH]
things like the moldy bags all share the same loot table which is why like bags stack but different quality ones do not.
The wonderous goods bags tend to contain only a few set things all of which either stack themselves and will most likely already be in your inventory or are instantly consumable.
Doesn’t matter if I only have 5-6 of them per dungeon. That’s 4-5 inventory slots WITHOUT a rare or better in them for salvage. Aka 1-3 ectos each per salvage, 25 silver pieces or better each ecto! 4-5 slots in that case is over 1 gold, at minimum! >=(
This is false, and I am sorry your under the wrong assumption.
Bags give
- Karma
- Bag of coins
- Dungeon tokens
Rare chances
- Nugget
- Mark – which I have never received, or maybe I have and forgot regardless not enough to remember
The Karma and bag of coins are consumable and once used take up no spots in your inventory. Ergo the only thing that takes up slots is dungeon token, if your complaining about this then why are you running explorer?
what are dungeon tokens good for
- Buying elixirs for dungeon runs
- buying gear for wearing
- Buying gear that can be salvaged for Ectos
- Buying gear for use in Mystic forge to maybe get pre cursor, or sale on TP
I am sorry but your suggestion originally had some fluidity to it, even though it was not necessary to put in your suggestion in due part to what others have said including my self. But now your recent comment makes this just a Silly, Laziness, mis-understanding of how things work.
If your not opening the Bags, and just leaving them in your inventory that is laziness and not the games fault, that is your fault.
Hasn’t changed anything. So they become 3 or more items when opened? That’s even less slots I’ve got for potential money making than the 1 slot the bags should take up. Any way this argument goes, I’m losing room for potential money. So different things of varying rarity can come in them? Things like Moldy Bags and such carry a vast variety of items, and guess what, are stackables. I see no excuse for these not being the same.
Again you are wrong,
- Karma is usable Double click it and it frees up one slot
- Bag of coins is usable Double click it and get money frees up one slot.
How is getting three items in one bag when two of them are removable from your inventory by just using them taking up three slots.
Bottom line is you have no basis for your suggestion or argument, the three items only take up on slot no matter if you get 1 bag or 15 they still only take up one slot, since two of them are usable and removes it form your inventory. Please have your facts straight before attempting to use it as an counter point.
I think the guy is trolling or just doesn’t understand math/logic. If you have 10 bags then they take up 10 slots. If you open all bags then they take up 3 slots (tokens, karma, coin bags). If you get 2 more bags then you can open them and they combine with the three slots already taken. Not a difficult concept to grasp.
In the grand scheme of things, two slots doesn’t matter. You should be selling stuff off.
I think the guy is trolling or just doesn’t understand math/logic. If you have 10 bags then they take up 10 slots. If you open all bags then they take up 3 slots (tokens, karma, coin bags). If you get 2 more bags then you can open them and they combine with the three slots already taken. Not a difficult concept to grasp.
In the grand scheme of things, two slots doesn’t matter. You should be selling stuff off.
Not trolling at all. I’m well aware of the numbers, they’re what I’m so ruffled over in the first place. 10 slots, 3 slots… it makes no difference when the sum total of slots period that should be taken up by this one original item (the wondrous bags, and not the contents) is 1. Selling wastes valuable time I can be making yet another dungeon run. I have a set in stone time in which I’m allowed to hit dungeons, so having to stop and sort inventory instead of just mass-merching anything below rare cuts into that. In short, it cuts into ecto production time and it by all means is NOT a necessary evil.
Commander to [SLVR], Housepet to [GH]
I…I can’t respond to this without coming off as a “troll” or jerk.
On one hand, yes, it would be nice if the dungeon-bag was stackable. Saying they have different loot tables is a moot point. I’ve never gotten the wrong dungeon tokens from a bag, so they already have the right item ID. Making them stack is an option.
On the other hand, no. Things that can be stacked are intended to be collected and/or hoarded for:
- Standard crafting
- Mystic Forge crafting
- A more beneficial use at a later date (like using a consumable buff first)
- Selling (to NPCs or on the Trade-Post).
Crafting materials, unidentified dyes, karma consumables, junk, WvW siege weapons, and the random bags that contain crafting materials (like Heavy Moldy Bags) all fit into one of the above categories. The “Bag of Wondrous Goods” picked up in dungeons does not fit into one of the above categories and therefore there isn’t really a reason to stack it, unless you’re really trying to save the 1 to 2 slots that karma consumables and tokens take up.
With all that being said, I can’t see them (ArenaNet) changing the trend as there really isn’t a sound reason to not open a Bag of Wondrous Goods. If the 1-2 inventory slots are that important, get a bigger bag. Each upgrade literally has at least 2 more slots than its predecessor. But, for whats its worth, good luck with getting the dungeon bags changed to a stackable item.
If the bags are taking up space…open them…
How is this an issue? Cutting in to your dungeon time? Opening those bags takes 10 seconds, tops. I would hate to have whatever schedule you’re running.
Resident Thief
I think the guy is trolling or just doesn’t understand math/logic. If you have 10 bags then they take up 10 slots. If you open all bags then they take up 3 slots (tokens, karma, coin bags). If you get 2 more bags then you can open them and they combine with the three slots already taken. Not a difficult concept to grasp.
In the grand scheme of things, two slots doesn’t matter. You should be selling stuff off.
Not trolling at all. I’m well aware of the numbers, they’re what I’m so ruffled over in the first place. 10 slots, 3 slots… it makes no difference when the sum total of slots period that should be taken up by this one original item (the wondrous bags, and not the contents) is 1. Selling wastes valuable time I can be making yet another dungeon run. I have a set in stone time in which I’m allowed to hit dungeons, so having to stop and sort inventory instead of just mass-merching anything below rare cuts into that. In short, it cuts into ecto production time and it by all means is NOT a necessary evil.
Ok at this point in time I will have to assume your not reading, a troll, moron, or just plain ignorant. I do not know which one you are and I am not saying which one you are, although we have told you
Wondrous good bags opened give you three items
- Dungeon token
- Karma
- Bag of coins
Your response is that is a great solution I am complaining about bag space and you want me to take up 3 slots instead of one.
We retort to your comment with
- Karma
- Bag of coins
they are consumable if you use them they no longer use up bag space. The only thing at that point in time that is using a bag slot is your dungeon tokens which they stack. Which if they stack means you are already getting what your asking for essentially Wondrous bags taking up only 1 slot.
Your retort is, you don’t get it it is taking up bag space and you want me to take up 3 slots now.
Please read, before you comment again.
Karma, and bag of coins do not take up bag slots UNLESS YOU LEAVE THEM IN YOUR BAGS UNUSED If you are not using them, then that is not a flaw that arena net needs to fix that is your fault. Just like if you can not comprehend what is being told to you, that is not arena nets fault it is yours.
To anyone else reading this thread, are we all being that unclear in what we are saying that we are legitimately confusing KStudios.2850. If so can someone else please explain it to the user. Or maybe shed some light in how we are explaining it wrong.
I think the guy is trolling or just doesn’t understand math/logic. If you have 10 bags then they take up 10 slots. If you open all bags then they take up 3 slots (tokens, karma, coin bags). If you get 2 more bags then you can open them and they combine with the three slots already taken. Not a difficult concept to grasp.
In the grand scheme of things, two slots doesn’t matter. You should be selling stuff off.
Not trolling at all. I’m well aware of the numbers, they’re what I’m so ruffled over in the first place. 10 slots, 3 slots… it makes no difference when the sum total of slots period that should be taken up by this one original item (the wondrous bags, and not the contents) is 1. Selling wastes valuable time I can be making yet another dungeon run. I have a set in stone time in which I’m allowed to hit dungeons, so having to stop and sort inventory instead of just mass-merching anything below rare cuts into that. In short, it cuts into ecto production time and it by all means is NOT a necessary evil.
Ok at this point in time I will have to assume your not reading, a troll, moron, or just plain ignorant. I do not know which one you are and I am not saying which one you are, although we have told you
Wondrous good bags opened give you three items
- Dungeon token
- Karma
- Bag of coins
Your response is that is a great solution I am complaining about bag space and you want me to take up 3 slots instead of one.
We retort to your comment with
- Karma
- Bag of coins
they are consumable if you use them they no longer use up bag space. The only thing at that point in time that is using a bag slot is your dungeon tokens which they stack. Which if they stack means you are already getting what your asking for essentially Wondrous bags taking up only 1 slot.Your retort is, you don’t get it it is taking up bag space and you want me to take up 3 slots now.
Please read, before you comment again.
Karma, and bag of coins do not take up bag slots UNLESS YOU LEAVE THEM IN YOUR BAGS UNUSED If you are not using them, then that is not a flaw that arena net needs to fix that is your fault. Just like if you can not comprehend what is being told to you, that is not arena nets fault it is yours.
To anyone else reading this thread, are we all being that unclear in what we are saying that we are legitimately confusing KStudios.2850. If so can someone else please explain it to the user. Or maybe shed some light in how we are explaining it wrong.
I’m not missing anything, I’m saying it’s not something I should even have to worry about. I shouldn’t have to periodically stop what I’m doing, open these bags (the contents of which then take up three slots themselves, at least), and then have two slots used. Because the coins can be used immediately. Eliminating one of the items. Nobody in their right mind uses karma boosts without an active guild boost. Then there’s the tokens. No… The initial bags should be in one nice tiny little single slot bundle that I can tend to at my leisure once my dungeoning is complete.
Smack talk all you like. Everything about it is inefficient.
Commander to [SLVR], Housepet to [GH]
(edited by KStudios.2850)
I think the guy is trolling or just doesn’t understand math/logic. If you have 10 bags then they take up 10 slots. If you open all bags then they take up 3 slots (tokens, karma, coin bags). If you get 2 more bags then you can open them and they combine with the three slots already taken. Not a difficult concept to grasp.
In the grand scheme of things, two slots doesn’t matter. You should be selling stuff off.
Not trolling at all. I’m well aware of the numbers, they’re what I’m so ruffled over in the first place. 10 slots, 3 slots… it makes no difference when the sum total of slots period that should be taken up by this one original item (the wondrous bags, and not the contents) is 1. Selling wastes valuable time I can be making yet another dungeon run. I have a set in stone time in which I’m allowed to hit dungeons, so having to stop and sort inventory instead of just mass-merching anything below rare cuts into that. In short, it cuts into ecto production time and it by all means is NOT a necessary evil.
Ok at this point in time I will have to assume your not reading, a troll, moron, or just plain ignorant. I do not know which one you are and I am not saying which one you are, although we have told you
Wondrous good bags opened give you three items
- Dungeon token
- Karma
- Bag of coins
Your response is that is a great solution I am complaining about bag space and you want me to take up 3 slots instead of one.
We retort to your comment with
- Karma
- Bag of coins
they are consumable if you use them they no longer use up bag space. The only thing at that point in time that is using a bag slot is your dungeon tokens which they stack. Which if they stack means you are already getting what your asking for essentially Wondrous bags taking up only 1 slot.Your retort is, you don’t get it it is taking up bag space and you want me to take up 3 slots now.
Please read, before you comment again.
Karma, and bag of coins do not take up bag slots UNLESS YOU LEAVE THEM IN YOUR BAGS UNUSED If you are not using them, then that is not a flaw that arena net needs to fix that is your fault. Just like if you can not comprehend what is being told to you, that is not arena nets fault it is yours.
To anyone else reading this thread, are we all being that unclear in what we are saying that we are legitimately confusing KStudios.2850. If so can someone else please explain it to the user. Or maybe shed some light in how we are explaining it wrong.
I’m not missing anything, I’m saying it’s not something I should even have to worry about. I shouldn’t have to periodically stop what I’m doing, open these bags (the contents of which then take up three slots themselves, at least), and then have two slots used. Because the coins can be used immediately. Eliminating one of the items. Nobody in their right mind uses karma boosts without an active guild boost. Then there’s the tokens. No… The initial bags should be in one nice tiny little single slot bundle that I can tend to at my leisure once my dungeoning is complete.
Smack talk all you like. Everything about it is inefficient.
Only Inefficient to you, buy larger bags 4 20 slot bags and you will never have an issue running 3 paths, in fact running 4 paths in arah I have never had an issue. Sounds like a bunch of lazy intentions. Especially since it takes 5 seconds to open the bags. In fact with 4 20 slot bags I have run TA, CoF ( path 1 and 2 ) and SE ( all paths ) before I even came close to the my bags full. Sounds like it is a player issue not a game issue.
I think the guy is trolling or just doesn’t understand math/logic. If you have 10 bags then they take up 10 slots. If you open all bags then they take up 3 slots (tokens, karma, coin bags). If you get 2 more bags then you can open them and they combine with the three slots already taken. Not a difficult concept to grasp.
In the grand scheme of things, two slots doesn’t matter. You should be selling stuff off.
Not trolling at all. I’m well aware of the numbers, they’re what I’m so ruffled over in the first place. 10 slots, 3 slots… it makes no difference when the sum total of slots period that should be taken up by this one original item (the wondrous bags, and not the contents) is 1. Selling wastes valuable time I can be making yet another dungeon run. I have a set in stone time in which I’m allowed to hit dungeons, so having to stop and sort inventory instead of just mass-merching anything below rare cuts into that. In short, it cuts into ecto production time and it by all means is NOT a necessary evil.
Ok at this point in time I will have to assume your not reading, a troll, moron, or just plain ignorant. I do not know which one you are and I am not saying which one you are, although we have told you
Wondrous good bags opened give you three items
- Dungeon token
- Karma
- Bag of coins
Your response is that is a great solution I am complaining about bag space and you want me to take up 3 slots instead of one.
We retort to your comment with
- Karma
- Bag of coins
they are consumable if you use them they no longer use up bag space. The only thing at that point in time that is using a bag slot is your dungeon tokens which they stack. Which if they stack means you are already getting what your asking for essentially Wondrous bags taking up only 1 slot.Your retort is, you don’t get it it is taking up bag space and you want me to take up 3 slots now.
Please read, before you comment again.
Karma, and bag of coins do not take up bag slots UNLESS YOU LEAVE THEM IN YOUR BAGS UNUSED If you are not using them, then that is not a flaw that arena net needs to fix that is your fault. Just like if you can not comprehend what is being told to you, that is not arena nets fault it is yours.
To anyone else reading this thread, are we all being that unclear in what we are saying that we are legitimately confusing KStudios.2850. If so can someone else please explain it to the user. Or maybe shed some light in how we are explaining it wrong.
I’m not missing anything, I’m saying it’s not something I should even have to worry about. I shouldn’t have to periodically stop what I’m doing, open these bags (the contents of which then take up three slots themselves, at least), and then have two slots used. Because the coins can be used immediately. Eliminating one of the items. Nobody in their right mind uses karma boosts without an active guild boost. Then there’s the tokens. No… The initial bags should be in one nice tiny little single slot bundle that I can tend to at my leisure once my dungeoning is complete.
Smack talk all you like. Everything about it is inefficient.
I tend to not even use the karma or gold consumables from the bags. Basically, devoting a slot to each (karma vial and coin bag) is very similar to devoting a slot to omnomberry bars or an extra weapon or just some random thing you carry around for fun or whatever.
It’s 2 slots (3 if you’re collecting tokens). It’s not inefficient to take an extra 3 slots for those bags, it’s inefficient to not accommodate for the circumstances. You can literally spend three seconds double clicking the bags to stack their contents and be the end of it until you finish your runs and mass click them at the same time.
What you perceive as inefficient is actually inconvenience. It’s simply an inconvenience to you because of how it effects your efficiency. It’s more efficient for the game to have one graphic and one name for bags ID’ed to have different contents. It would be a cluster-kitten of inefficiency if the game had to go in and name each WBoG differently depending on their dungeon/mode just in order to make them stack…when all its contents already stack.
Also, ontop of the stated drops from the WBoG, there’s also a version that doesn’t drop tokens which are what you get from story modes.