Balance suggestion from an old GW1 vet

Balance suggestion from an old GW1 vet

in Suggestions

Posted by: Master Ketsu.4569

Master Ketsu.4569

Hello friends of GW!

I am an old vet from back in the days of GW1 team arena and I have been getting more into the PvP of GW2 lately. I’ve spent some time looking over the current meta and what builds are considered too “stronk” at the moment.

After playing as and against some of the current builds I cam to realize something: A lot of the current ridiculous builds are mainly ridiculous not because they LOLROFLSTOMP everything in seconds like some of the absurd builds from GW1 did ( Anyone else remember Ranger/Assassin meta pre nerf? ) But rather, GW2 broken builds have a problem with them almost the opposite of what GW1s problem was- GW2 builds are mainly borked because of an extreme lack of effective counters. What effective counter is there to 3 Spirit Rangers? What counter is there to the condi meta? In GW1, we had the monk. Monks served as a barrier to prevent all kind of nonsense from breaking the game. For instance, to counter ridiculous condition metas the Monk had http://wiki.guildwars.com/wiki/Restore_Condition. Or for Hexes http://wiki.guildwars.com/wiki/Divert_Hexes or even the offhand http://wiki.guildwars.com/wiki/Empathic_Removal that I used in TA on my R/Mo main.

There seems to be a distinct lack of effective specific counters in GW2. What if the Guardian had a skill to banish minions, or if the Necro was given http://wiki.guildwars.com/wiki/Consume_Soul?

I’ll get to the point, my suggestion to GW2 is this: Give every profession at least 5 more utility skills and 1 extra healing skill. These new skills would all have one thing in common: that they are specifically designed to counter certain builds and punish spam. For instance, the Thief could be given a trap that deals triple damage to minions/spirits, or the Guardian could be given a field that deals massive damage to enemies but only when multiple conditions are stacked on nearby allies. For CC spam, consider a highly limited/conditional skill for each class that grants them defiant. The point is GW2 balance could seriously use the same arsenal of anti-bulls*** that GW1 had, because GW2 is just too spammy at the moment. most of the current strong builds at the moment are pretty much “rollface – win” because there is nothing to punish them for doing so.

Peace.