There seems to be a huge variation in difficulty within enemies that are all labelled as ‘Champions’. Some seem around ten times tougher than others to defeat.
It would be nice to have some re-balancing of this area, so once again you could have some level of expectation regarding the difficulty of a battle by the indication of enemy’s label. Perhaps re-balancing the exceptionally easy and exceptionally hard champions is in order to bring them more in-line with their category? Or perhaps some of them should be upgraded or downgraded in the label?
The inconsistency at the moment is so great that the difficulty label is becoming largely meaningless.
Thanks.