Balancing downed with a 5th skill
o.O the warrior vengeance skill has a cooldown longer than the time it takes to spike somebody… twice… in what way does this protect against stability? (vengeance doesn’t even protect you if they don’t have stability as your 2 skill doesn’t buy you enough time against 1 opponent)
guardians also have nothing against stability, and rangers just have their pets
(edited by Player Character.9467)
o.O the warrior vengeance skill has a cooldown longer than the time it takes to spike somebody… twice… in what way does this protect against stability? (vengeance doesn’t even protect you if they don’t have stability as your 2 skill doesn’t buy you enough time against 1 opponent)
Usually when a Warrior in pvp uses vengeance skill they are invincible to fear. Regardless of stability or not. The necromancer can only fear. And almost every other class has a counter. I think guardian and engineer have no way to counter stability either.
At the current state in e.g. PvP this means whenever you’re downed you’re dead. Which makes being downed useless. Especially since 1 vs 1 should definitely be possible and balanced from the normal fight till being downed.
While thieves make themselves invisible and elementalists get temporal invulnerability as well as warriors standing up again. Necromancers, Guardians and engineers can only hope for their foes not putting up stability or invincibility when killing the downed players.