Balancing downed with a 5th skill

Balancing downed with a 5th skill

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Let’s take a look at the special abilities of downed classes:

thief – invisibility
mesmer – clone
guardian – sphere with precipitation
ranger – thunder
ele – mist form
engineer – pulling, explosion
warrior – revenge
necromancer – fear

As you can see every class besides engineer, guardian and necromancer have a way to protect themselves from those with stability.
This gives a huge disadvantage to those without such classes.

The idea of this is that we add a 5th skill equalizing the number of downed skills to the ones you usually have. Adding a skill that actually is useful against stability for necromancer, guardian and engineer but also getting a balance to add less useful skills for the rest.

Idea’s for 5th downed skill:
thief – Throw Up Dirt
Inflicts 4 seconds of blindness to nearby foes
mesmer – Illusion Mastery
Foes have to get your rallying life down twice to actually defeat you.
*warrior – *

elemenalist – Last Arcane Trick
Get a random shield (4s).
Fire: inflicts burning (5s) on your foes
Water: damage is converted to health
Air: Foes are dazed and interrupt when hitting you
Stone: Foes that attack you get knocked back.
ranger -

guardian – The last page
You remove all boons from your enemies around you knocking them down and inflicting 3s burning
engineer – Protective crate
You are protected by all attacks for a max of 12s however you lose your rallying life.
necromancer – Death shourd
Giving the necromancer the ability to get off the ground for the rest of his life source similar to warriors revenge ability.


Alternative: add a 5th downed skill depending on your race
Asura:
Golem-XZ77: Spawns a golem that revives you
Charr:
“For the Legions!”: Calls a random legion
Ash legion: give you stealth while healing you to 3 quarters of your rallying bar.
Iron legion: 3 shots from a trebuchet hit your selected enemy.
Blood legion: fights off your enemies
Flame legion: inflicts burning on all foes including you and your allies followed by a meteor storm that damages your foes as well as you and your allies.
Human:
Dwaynas embrace: gain a shield for 4s that protects you from any damage
Norn:
Call of Spirits: Spawn a random Norn Spirit.
Bear: heals you
Snow Leopard: knocks down all your foes doing heavy damage once
Raven: gives your foes blindness and bleeding
Wolf: fearing all your enemies for 4s
Sylvari:
Immobilizes all your foes.

Still missing some skills and some might need some tweaks. Any suggestions, ideas, inspiration etc.?

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Balancing downed with a 5th skill

in Suggestions

Posted by: Player Character.9467

Player Character.9467

o.O the warrior vengeance skill has a cooldown longer than the time it takes to spike somebody… twice… in what way does this protect against stability? (vengeance doesn’t even protect you if they don’t have stability as your 2 skill doesn’t buy you enough time against 1 opponent)

guardians also have nothing against stability, and rangers just have their pets

(edited by Player Character.9467)

Balancing downed with a 5th skill

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

o.O the warrior vengeance skill has a cooldown longer than the time it takes to spike somebody… twice… in what way does this protect against stability? (vengeance doesn’t even protect you if they don’t have stability as your 2 skill doesn’t buy you enough time against 1 opponent)

Usually when a Warrior in pvp uses vengeance skill they are invincible to fear. Regardless of stability or not. The necromancer can only fear. And almost every other class has a counter. I think guardian and engineer have no way to counter stability either.

At the current state in e.g. PvP this means whenever you’re downed you’re dead. Which makes being downed useless. Especially since 1 vs 1 should definitely be possible and balanced from the normal fight till being downed.

While thieves make themselves invisible and elementalists get temporal invulnerability as well as warriors standing up again. Necromancers, Guardians and engineers can only hope for their foes not putting up stability or invincibility when killing the downed players.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!