Battle For Claw Island [PVE interests]

Battle For Claw Island [PVE interests]

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Event Qualities: All participants are synced to 80 if not already 80 (just like WvW) The event starts in LA with 2 large ships entering LA harbour and docking. Ship qualities include:
-Uppder deck, lower deck, and bottom deck.
-Each side has 4 cannons and both the upper and lower deck have its own set so a total of 16 cannons on both ships. Cannons are breakable.
-Each cannon only has 1 option of ammo: Large round with a 5 second cooldown.
-1 WayPoint on each ship once you enter the event zone.
-Both ships can be broken and sunk leaving those on board the option to exit the event zone or waypoint to the other ship. If both ships are sunk the event fails and all are forced out of the zone to the docks of LA.
-Ship takes 1 minute to enter the harbour and dock, as well as depart and exit the harbour.
-Ship takes 8 minutes to reach claw island once exiting to the event zone.

PART 1: This event would start at LA near the docks where scouts will show up by boat, run off and shout asking for helpers to join them on their defence of claw island against Risen forces. Players who want to participate will have to hop aboard the boat and after a few minutes the guards will hop on board and the ship will sail off. Any who miss the boat simply won’t be able to get on the boat by any means. Then the boat ride will exit LA harbours and a loading screen to the event zone will load.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Battle For Claw Island [PVE interests]

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

PART 2: Depending on how many players are aboard, more ships will come up close to lessen the crowding on the boat because part 2, is the ride to claw island. At first it will seem like a simple trip but as you progress, bone ships will appear and you must take them out. If they get close enough risen will appear on your ship and any who arn’t manning a cannon will need to rid of them or risk getting overun. Part 2 has 3 POSSIBLE mini events which include up to all of them or atleast 1, along with the risen bone ship ambush. These events are:
-Sea creatures are bashing the ship below, plug the leaks to avoid your ship from sinking. The amount of repairs needed to plug the leaks will increase with the amount of people on board. Those up top may target the aggressive sea life to lower the damage the ship receives.
– Risen Captain ship is getting ready to board, you must either push back the invading risen or board the risen bone ship and kill the captain on board. Killing the captain will stop spawning the risen and you will have 30 seconds to get back onto your ship before it submerges. Spawning risen rate increases with more participants as well as their difficulty.
– Bone claws have latched onto the ship and won’t let go. Break the claws before they crush your ship. While the claws are latched, risen will “climb” the claws. Each claw represents a spot where the risen may “climb” or spawn. Breaking a claw stops that spot from spawning more. The spawn rate for every other spot increases as more claws are destroyed. Claw damage and risen spawn rate increases with more people.

If you reach the 8 minute mark with atleast 1 ship alive you succeed the event and move onto part 3.

PART 3: This is the WvW of PVE world. Risen will be in the fort as well as outside trying to break in. Claw Island consists of catapults, a fortified gate, experimental cannons, and 4 experimental lazers. Your objective is to guard 3 key points from the risen for the duration of the event (10 minutes, 15 minutes, idk how long people like doing world events). Once a point is lost, it cannot be retaken so the less points you hold the more the risen will push. If a risen wave almost captures a point but you kill them off, you can slowly recapture it on your side but not if it is fully lost. Holding atleast 1 point will succeed the event but there are mini events that help cull or strengthen the risen invasion such as:

-Jump over the walls or use the fort’s catapults to destroy the enemies catapults. Destroying them will remove any Risen waves from being launched over. Risen waves catapulted in start with a 5 second cripple.

-Protect the barracks from risen. As long as the barracks are alive, your supply of npc guards will continue. There are 5 total barracks and if all are lost, you will have no more npc reinforcments.

-Use experimental cannons to push back risen giants. They destroy the walls and gate very quickly if they arn’t dealt with. Cannons will highly dmg and stun them for a second. You may also hop over the wall to attack the giant but it is a strong foe and recommends good team support to survive it along with the risen outside the wall.

-Chance of Occuring, Bone dragon will appear. Use 4 delayed lazers to bring down the dragon(hard to aim with delay). If all 4 hit the dragon you pull it to the ground and those around either on foot or using seige weapons can damage it. The dragon offers moral support to the risen increasing their stats by 5% as well as dropping risen waves into the fort so you want to take the dragon out quickly.

If the group keeps atleast 1 key location alive they win and get a chest at the end while all the risen enemies drop dead. The whole goal of this suggestion, give a reason for claw island other than a storyline place you visit only twice. Plus its visable on my World map but I can’t even see it from anywhere or revisit it Q.Q

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)