Be Careful With Changes To Fundamental Design

Be Careful With Changes To Fundamental Design

in Suggestions

Posted by: Innocente.4271

Innocente.4271

I will focus on just one Design element, but this applies across all GW2 mechanics.

It has recently been posted that the ability to return to a Boss fight via Waypointing is going to be removed. This ability has been a fundamental design concept in GW2 for the past 5+ years. Touted as a gameplay feature in written documents, blogs, and videos.

Most Boss fights currently require a normal group of folks to be able to return to the fight after being defeated. If they could not, it is almost an assured wipe of the group (and all the consequences that follow). GW2 Boss fights have been carefully designed and balanced with players being able to return to the fight.

Now, I will grant you that teams of well-geared, practiced, and coordinated folks can run a dungeon and not need to ever Waypoint to get back into a fight. But I have not been in many; usually because many times there are one or more folks new to the dungeon along. This is especially true in Story modes.

Please, there are 5+ years of testing and balance on the Dungeon Boss fights, with Defeated Waypointing as a major part of the strategy. Be very careful about just tossing it out because some groups use it for farming; find another solution.