Be Very Cautious with 'Forced Grouping'
Should have been in Suggestions.
Sorry, please move.
I understand that GW2 is an MMO, but Grouping has to be an optional mode of play for most world content. EQ2 (and other MMOs) have learned a very hard lesson with implementing Forced Grouping in an across the board fashion. It always sounds like a good idea, but never works in actual practice.
This is going to be especially true in GW2, since the population levels in almost all zones has fundamentally crashed. Very rarely do I see a DE go beyond Stage 1; there simply are not enough players.
Unless the reward structure is heavily modifed to incentivize masses of players to return to lower level zones, Forced Grouping (even GW2’s Co-op style) is going to make matters worse, not better.
I suggest you implement the rewards structure FIRST; get it going and the populations up. Only then, implement any Forced Grouping paradigms.
Should have been in Suggestions.
Sorry, please move.
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